Commando Archive
Thread: A little good news for the Defense stacking commando.
I'm thinking they'll cap it at 100, but that's just me. I'm close to 100 melee already, what with BE clothes and attachments.
I'm guessing this holds true to melee/ranged, dodge/block/counter, and status defenses at diferrent levels which can be really god for us that wish to go that route to stack as we got ok melee/ranged when looked at with the ability to stack on it, the crap for status defense (what is it like 5 of a couple things?) and no counter/dodge/block whatsoever.
Its in publish 7. At least its a little bit to expect for where to finish my template. I have been master commando, TKA 0-3-0-4 solidly while fluctuating in pistoleer at times, rifleman others, sometimes medic, fencer a couple of times and diferent parts of TKA up and down. Its good to know what to expect here a little so maybe I'll quit changing back and forth lol. I have to admit, I enjoyed tasting a vast array of professions. (befor commando I was pikeman (broke) and rifleman (my mind pool sucks) and a little HS lol then a little WS never mastered)
I understand the concept, I just dont know what stacks with what.
Yazule wrote:
could someone give me the 411 on stacking, how it works please? ranged/melee stack? dodge/block/counter stack?
I understand the concept, I just dont know what stacks with what.
Currently, if you go up the fourth branch of TK and rifleman and one of the branches of fencer, you are unto a god. I watched someone in Mos Espa the other day clear out over 40 stormtroopers and not get hit once. ONCE. Even in PvE that's just wrong.
Message Edited by Xenothaulus on 02-20-2004 08:17 PM