Commando Archive

Thread: Another Weapon That Works...

OnlyMaestro
Sat Feb 21, 2004 12:46 pm
#1

Well, in my frustration of fighting buffed defense stacking no-talent FOTMs with 70% resist armor to heat....


I got tired of using Flame2 for no damage, and instead whipped out a rocket launcher at 20m.


Somehow hit, and killed them.


Go figure, I think the math of the game was bugged momentarily.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

maddogs
Sat Feb 21, 2004 2:41 pm
#2

well ya i gess theedage your right this game has not takynees or skill no matter how long you play a noob can go up the prfesion of the month and creem your ares



so gay but so true





===============================================================


Daniel' Judson-Leonheart

Theedage
Sat Feb 21, 2004 2:59 pm
#3



maddogs wrote:

well ya i gess theedage your right this game has not takynees or skill no matter how long you play a noob can go up the prfesion of the month and creem your ares

so gay but so true






*nod*

Exactly my point.



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
JeffIncredible
Sat Feb 21, 2004 3:10 pm
#4

am i the only person who has trouble reading maddogs posts? No offense maddog.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
Evelas
Sat Feb 21, 2004 6:34 pm
#5






maddogs wrote:

ok thats weirdmajorly for 2 reasons


1)I was aTKM, Master fencer, and Master swordsman all at one time andI had my brother shoothalf aset ofRocket Launcher shotsand a fullset ofHPBC and they never hit me even with him at the ideal range.I got hit once out of 30 shots.


2) armored and buffed(2kHAM is usual) maxI've ever seen aRocket Launcherdo to an armored pvp player is 600 and 1200 to a guy without armor.

so thats just totally weird lol to kill in one hit


PS: defence stackers do have talent, alot of it you forget, sincemost defence stackers are pvp wannabe warlords so they know a decent amount.




That better?




Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
Evelas
Sat Feb 21, 2004 6:38 pm
#6

Speaking of weapons that OCASIONALLY work, I just hit for 4522 damage in PvP with a Proton Grenade, first lob too! Course it happened to be at like 6 meters...so we were both incapped.



Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
Zito75
Sat Feb 21, 2004 6:42 pm
#7






JeffIncredible wrote:

am i the only person who has trouble reading maddogs posts? No offense maddog.







I don't think english is his primary language...


Anyways, I've never tried the rocket launcher due to the horror stories I hear about it...I'll wait for the Commandos to be fixed, im so happy a DEV posted here...and that post wasnt about a NERF!




Zito Ipod - Radiant
Master Rifleman - Master Combat Medic
Logitition
Sat Feb 21, 2004 10:39 pm
#8

At 20m u got lucky, RL's are playing with a negative in accuracy of about -80 to -90 at about 20m. I use them... never travel with less than 100 rnds of both rockets and particle. they are both AR3. At 55 kneeled u can hit an HDT 1 outta 3 times.. on a sliced RL u can stats that are about 1700-5200 6.5spd AR3. against a 70% composite wearing target u will hit for 500-1300, against an unarmored target u will do about 700-2300, or so I have found out of using over 1000 rockets.


PB's are good but mostly for takin out turrets... they only have a 60 acc. with rockets u gotta be in the 48-64m pocket kneeled to hit with accuracy. PB's have a heavy curve after 48m so u do not want to use them past the ideal... if anything go with closer... the range between 48-64 is shorter than 0-48 when u calc yer ranges.


the rest of the heavy weapons are bunk... too inaccurate to use.



Basically there are 2 types of commandos, Grenadeers and artillerymen... the grenadeer mixes the FT with a melee prof and becomes a close range front line temp and the artilleryman mixes rifle with the heavy weapons to become the range back up temp... both have their uses and both have their weaknesses.. I do alot of pvp, basically I am in my end game and it is really ALL I do. On a battlefield the artilleryman will hold more of an advantage over the grenadeer. The grenadeer does not have the defence needed to avoid the rockets, even on the run.With the artillery manin 70% compo the ft and the lp will do nothing to hardly dent it. Up close tho... the grenadeer will have the advantage. They are a dangerous foe to have charging in on u, at close range all the artilleryman has is the FT without the KD/dizzy... and with +5 to KD and even the best Thaktillo aint gonna get u outta the 'fish flop'. In that situation all u can do is hope that the armor holds, u juice the pixie at the right moment and keep hitting stand every 3 secs to recover... then run.


I personally keep rifle 4004 to make use of a couple headshots, sniper shot after the rocket hits, and have accuracy and a small boost to defence. The best I can hope for in my situation on a charge is a dizzy/suppress and if that lands the grenadeer will 'fish flop' the same way. (also keep TKA 4003 for defence and the Meditate line..)



Uben Haum'Qui <artilleryman>





g!g (()beh )(aum'jmi)\~
][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
maddogs
Sun Feb 22, 2004 1:11 am
#9

ok thats weird majerly for 2 resons


1 i was a master tk master fencer and master swords men all at one time and i had my bros shoot ahaf aset of rl and a set of hpbc and they nver hit me even with him at the ideal rang i got hit ones out of 30 shots


2 armord and bufed(2k ham is usel) max iv ever seen a rl do to a armord pvp plyer its 600 and to none armord 1200

so thats just toltolly weird lol to kill in one hit


ps defence stakers do have talent alot of it you for get that most defence stakers are pvp wanabe warlords so there prity good



===============================================================


Daniel' Judson-Leonheart

Theedage
Sun Feb 22, 2004 1:51 am
#10



maddogs wrote:
ok thats weird majerly for 2 resons
1 i was a master tk master fencer and master swords men all at one time and i had my bros shoot a haf a set of rl and a set of hpbc and they nver hit me even with him at the ideal rang i got hit ones out of 30 shots
2 armord and bufed(2k ham is usel) max iv ever seen a rl do to a armord pvp plyer its 600 and to none armord 1200
so thats just toltolly weird lol to kill in one hit
ps defence stakers do have talent alot of it you for get that most defence stakers are pvp wanabe warlords so there prity good





I disagree. Nothing in this game takes talent or skill.



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
Raptor2k1
Sun Feb 22, 2004 1:40 pm
#11

Hmm, what about those if us who take up a combo like Pistoleer or Carbineer? What type of commando are we?



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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