Commando Archive
Thread: Goodbye for now my friends
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SkipMalone
Wed Feb 18, 2004 7:33 pm
#1
Yes... I did it. I dropped master commando, and within a day or 2 probably the entire profession. Garvin, Tech, Maddoggs, Jered, Farky,... and so many others that I just cant remember your names right now, thank you for all the support for so long. I have been a master commando now for at least 5 or 6 months.. maybe more, Im not really sure. I stuck with it for so long,dreaming of the day we would rise from our own ashes, a new and improved commando, with a working HAR ( or a replacement ), our own LP tree, and grenades and Heavy Weapons that dident cost so much HAM and actually hit thier intended targets.
Yes so many things have been broken from the start ( grenadeer? Ordnance Manfacturer? ) and never any a bit of attention. My flame retardant suit has finally given way to all the nerf cries even after we have been nerfed. Until the big combat balance patch, I will retire my Krayt Flamethrower over my mantle and tell my grandchildren of its once past glory. To all of my commando brethren I salute you. One day I shall return. Keep up the good fight, I know I will.....
"Commandos don't give up...and Diehard Commandos Die Hard...." Garvin
NCresslinN
Mmaster commandoM
First mohawk on Flurry, tallest human in the galaxy
RazerWolf
Sat Feb 21, 2004 4:09 am
#3
I've done exactly the same. I've been a Commando since shortly after launch, but I've had enough of utterly broken trees. I've already dropped 90 skill points of Commando and pre-reqs. I'll come back the minute that Commando works. Which looks like never, at this rate.
I miss my Flamethrower already though.
I miss my Flamethrower already though.
Farky
Sat Feb 21, 2004 11:00 am
#5
I feel your pain Skip, for I too have dropped Commando, I have strayed from the true path, and it has been hard for me to use a weapon that does not burn and cause a lot of explosions. Maybe someday we can all come back to Commando and once again be effective...
Eppyon_MM
Sat Feb 21, 2004 5:43 pm
#6
Come on guys just be patient, they wont keep it like this for long, and its foolish to think so. Just because one bug burns you doesnt mean youll be scarred for life, this can all go away in one hotfix...easy
SkipMalone
Sat Feb 21, 2004 5:59 pm
#7
Appy, I appreciate the condolences, but I was beyond patient for too long, so was Farky. In all honesty its almost time for me to move on completly. I now am waiting for WoW to come out. I dont feel like Im in any "Star Wars" galaxy, and thats why I started playing this game. I dont believe that Sony really cares about this game. All they seeis $bling$ $bling$. Like I said, I'll come back to commando when its fixed, as it is my calling in this game, but Im not holding my breath.
NCresslinN
teamdoa
Sat Feb 21, 2004 6:08 pm
#8
As soon as I have max combat exp I too will be dropping Commando...its a total waste of skill points.
RazerWolf
Sun Feb 22, 2004 3:34 pm
#9
It's not the Flame "nerf" that's got me dropping Commando, I was considering it about 3 weeks before that. I actually like the nature of the nerf, it means that you have to use the FT more intelligently. I'm pissed off that there are no adequate alternatives within the Commando profession for those times when the Flamethrower isn't going to cut it. 100% Heat Resist? Pick a weapon to use... Umm... Well, the LP is accurate enough to hit in a greater than 8m range band... I'm just for the moment sick of being broken and b0rked. I'm gonna screw about with new combat templates, mebbe do a crafting profession even. When Commando becomes a viable profession again, like it was for about a month, I'll come back. I do see light at the end of the tunnel. I see at the very least fixes for the brioken stuff, AOE grenade damage, grenade range, Disposable resource costs, HAR accuracy, speed, hell, maybe even HAR AP. But until some of that happens, I'm gonna screw about with TKM, Master Rifleman, 0/0/4/4 Pistoleer. Should mess up those Dizzy/KD spammers very nicely. (Weird how that's the same Skill Points as a Master BH, but would slaughter them.)
So yeah: Going for now, returning when fixed. I still have hope!
So yeah: Going for now, returning when fixed. I still have hope!
La-grange
Sun Feb 22, 2004 3:50 pm
#10
I must be a masochist. LOL. Carbineer to commando. Hmm not much difference.
Let people leave. They have their reasons. I stuck with carbineer for six months waiting for lovin and finally left because I got sick and tired of the buff/crash/buff cycle you have to go through because of ham requirements. Like commando they have broken weapons. To date the ee-3 (which has a 3m radius of damage) has been broken. No biggie. But throw in low defenses (when compaired to most other professions, a +130 in counter attack is the best and about the only thing you get), broken specials (yeah they "fixed" charge shot 2. A kd that now has a timer and has never worked since they broke multi-target), and insane ham requriements. Makes for one tough thing to play.
I like the heavy acid rifle. But the game treats the weapon like "supersoaker 3000". Turn the darn thing into a weapon. Targeted shots please. Definitely a bleed shot. The dx2 and the dxr6 have light armor peircing but the heavy acid rifle doesn't?? Ill bet the new disruptor has medium. Give the heavy acid rifle at least the euqivalent of that.
Grenades are cool. But if it werent for the fact that I have tk running in my blood I could never use them. LOL the only reason I use them now is for novelty. I like dodging my own shrapnel.
Suggestion for the launcher pistol would be to do the following. Move heavy weapons and grenades together into one tree and base it off of combat xp. Launcher pistol gets its own tree. And commandos Now don't need to take up pistoleer to use one of the two working (although underpowered) weapons that they have available as a commando and not a master marksman.
And for the love of all that is holy. Give commando and bh some defenses.
Just a few suggestions. And I know the wrong post to do it in but that is the way the post wrote itself.
Let people leave. They have their reasons. I stuck with carbineer for six months waiting for lovin and finally left because I got sick and tired of the buff/crash/buff cycle you have to go through because of ham requirements. Like commando they have broken weapons. To date the ee-3 (which has a 3m radius of damage) has been broken. No biggie. But throw in low defenses (when compaired to most other professions, a +130 in counter attack is the best and about the only thing you get), broken specials (yeah they "fixed" charge shot 2. A kd that now has a timer and has never worked since they broke multi-target), and insane ham requriements. Makes for one tough thing to play.
I like the heavy acid rifle. But the game treats the weapon like "supersoaker 3000". Turn the darn thing into a weapon. Targeted shots please. Definitely a bleed shot. The dx2 and the dxr6 have light armor peircing but the heavy acid rifle doesn't?? Ill bet the new disruptor has medium. Give the heavy acid rifle at least the euqivalent of that.
Grenades are cool. But if it werent for the fact that I have tk running in my blood I could never use them. LOL the only reason I use them now is for novelty. I like dodging my own shrapnel.
Suggestion for the launcher pistol would be to do the following. Move heavy weapons and grenades together into one tree and base it off of combat xp. Launcher pistol gets its own tree. And commandos Now don't need to take up pistoleer to use one of the two working (although underpowered) weapons that they have available as a commando and not a master marksman.
And for the love of all that is holy. Give commando and bh some defenses.
Just a few suggestions. And I know the wrong post to do it in but that is the way the post wrote itself.
Barris
Sun Feb 22, 2004 4:34 pm
#11
/salute
I have dropped commandotooas of yesterday. All of it. I miss my FT, but maybe I'll get back into the profession if they make it better. How many commandos will be left when they have started to fix the profession?
Good luck to all the remaining commandos.
May the force be with you.
darkwaveahi
Sun Feb 22, 2004 4:58 pm
#12
i know how all of you ex-master commandos feel, myself being one for a very long time. I was just tired of playing a broken class. as soon as i make a lot of money with architect/rifleman and they fix commando, then ill go back.
RankorCity
Sun Feb 22, 2004 11:30 pm
#13
/raises hand
Dropped Master Commando, stayed 0/4/4/0...Stored my trusty rockets, LP, and FT at my house so as not to have the temptation to use it. Had enough xp to where if they fix things I will be 0/4/4/4 really quickly. I did however apply all my combat xp to TKA, which I am not sure if that was a smart move or not...
I miss it, as well...
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