Commando Archive

Thread: Next Patch Concerns

Ranelaen
Mon Feb 23, 2004 9:51 pm
#1


Things that concern me. Considering how powerful rifleman are


"Bleed DoT Improvements: Targeted pool bleeds (/mindShot1 & 2, /healthShot1 & 2, etc) now hit their intended pool on the initial strike as well as the bleed damage.


Thunderheart"


This bother anyone, notice this leaves out our Flame line. So basically everyone else can target a single ham bar and spam it to kill a mob quickly minus the commando.


"Flame DoT removal items: Flamethrowers have the ability to inflict fire DoT’s and currently, the only way to remove that DoT in PvP is to submerse a player avatar in a static body of water. The challenge is that Tatooine has only 1 very small body of water and on the swamp planet of Rori, it is possible for a player to have to run for more than 20 minutes to the nearest body of water. To give players a fair chance against this, Doctor’s can now craft Fire Blankets. Fire Blankets will give Doctors the ability to extinguish flame with a /extinguishflame command that will enable the use of the fire blanket. To balance out the Fire Blanket, using the blanket drains the "mind" of the doctor.


Thunderheart"


This better use like 700 mind to use, cause a doc with metal buffs on focus and will, plus dancer buffs plus chef buffs, could effectively run around and completely null out a commandos effectiveness. It should also not be reduced by higher will/focus, should always be 700 or so to use. That way we dont get mind buffed doctors using 50 min of 3000+ to put out commandos flames. I think you guys are balancing the wrong things first. Your basically neutralizing the commando in pvp totally. Our bleeds are weaker, they can be put out and they dont hit a single ham/random. The defense balances are nice but since this will your other changes will essentially make the tka invincible in combat against a commando,


"Melee attackers now get a To Hit bonus when attacking targets with ranged weapons.


Thunderheart"


Um we already get rocked by a tka, please try this Thunderheart, Master TKA sliced vibro knuckles for speed, Master Commando - Sliced FL for speed. You try using FLame single 2, the TKA will use dizzy knockdown. I guarantee 99.9% of the time with these changes TKA will win. 178 skil points vs 132? i think something like that. Why do we lose all the time?


Im just looking for maybe what the next balance patch will add, to compensate for this immense decrease in commandos pvp skills. Will our heavy weapons ignore 75% pvp reduction? That seems to be about equally as drastic of a change.


Ranelan


ElrohirSoR
Mon Feb 23, 2004 11:33 pm
#2

bleeds hitting their intended bleeds is not a big deal. It's not even helpful if you think about it.


Pistoleers do health bleeds, so their health shot will hit health. But they got body shot 2 and 3 for that. Which does more dmg. And since bleeds dont stack it's just best to bleed and use body shot 3 to spam. Same with carbineers, action bleed and they got leg shot 3. Riflemans mind bleed and they got head shot 3. So basically it changes nothing.



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
ElrohirSoR
Mon Feb 23, 2004 11:37 pm
#3

Oh yeah and the flame blanket is much overdue. TH is right on the money. Fire blankets are required. Just as there are way to cure poison, disease, and bleeds, their should be a way to get rid of flame dot without having to run to the nearest source of water and in some cases that's not partical. As far as i know doctors will be the only ones allowed to use the fire blankets. So unless there is a doc in the group you are fine, flame away and if there is a doc, be smart and take him out first.



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
JohboBocal
Tue Feb 24, 2004 2:09 am
#4






ElrohirSoR wrote:
Oh yeah and the flame blanket is much overdue. TH is right on the money. Fire blankets are required. Just as there are way to cure poison, disease, and bleeds, their should be a way to get rid of flame dot without having to run to the nearest source of water and in some cases that's not partical. As far as i know doctors will be the only ones allowed to use the fire blankets. So unless there is a doc in the group you are fine, flame away and if there is a doc, be smart and take him out first.







Not sure if you have tried your FT lately, but in the last patch the DOT was decreased significantly. The blanket is pretty much moot now.






Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
Tepic_Sand
Tue Feb 24, 2004 6:22 am
#5



ElrohirSoR wrote:
"Fire blankets are required. Just as there are way to cure poison, disease, and bleeds, their should be a way to get rid of flame dot without having to run to the nearest source of water and in some cases that's not partical."






...um..its fire. Fire is most commonly extinguishedby water.Are you seriously saying that just because everytime you get flamed you dont happen to be anywhere near water, that the fire blanket is necessary? That because you chose to fight a commando in a really bad spot with no water close by it should be changed?


In that case, if i die there might not be a doc around who can res me so i think there should be amagicalspoon that revives me for when i cant be saved, hell why not make it dance and play music for me toobecause you never know, there might not be an entertainer to heal my mind.


But on a more serious note for my fellow commandos, instead of annoying trolls like ElrohirSoR who cant stay on his own board, if this fire blanket is for real then i want to see things like gas masks and environment suitsto counter attack disease and poison and make CM just as useless as us.



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Tepic_Sand
Tue Feb 24, 2004 6:23 am
#6

and i know you're a commando. i was talking about staying on the troll board



@@@@@@@@@@@@@@@@@@@@@@@@@ COLONEL TEPIC
@@@@@@@@@@@@@@@@@@@@@@@@@ OE
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@ MASTER WEAPONSMITH
@@@@@@@@@@@@@@@@@@@@@@@@@ SMUGGLER'S ALLIANCE PILOT
@@@@@@@@@@@@@@@@@@@@@@@@@ REBEL SOLDIER

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