Commando Archive
Thread: Next Patch Concerns
Things that concern me. Considering how powerful rifleman are
"Bleed DoT Improvements: Targeted pool bleeds (/mindShot1 & 2, /healthShot1 & 2, etc) now hit their intended pool on the initial strike as well as the bleed damage.
Thunderheart"
This bother anyone, notice this leaves out our Flame line. So basically everyone else can target a single ham bar and spam it to kill a mob quickly minus the commando.
"Flame DoT removal items: Flamethrowers have the ability to inflict fire DoT’s and currently, the only way to remove that DoT in PvP is to submerse a player avatar in a static body of water. The challenge is that Tatooine has only 1 very small body of water and on the swamp planet of Rori, it is possible for a player to have to run for more than 20 minutes to the nearest body of water. To give players a fair chance against this, Doctor’s can now craft Fire Blankets. Fire Blankets will give Doctors the ability to extinguish flame with a /extinguishflame command that will enable the use of the fire blanket. To balance out the Fire Blanket, using the blanket drains the "mind" of the doctor.
Thunderheart"
This better use like 700 mind to use, cause a doc with metal buffs on focus and will, plus dancer buffs plus chef buffs, could effectively run around and completely null out a commandos effectiveness. It should also not be reduced by higher will/focus, should always be 700 or so to use. That way we dont get mind buffed doctors using 50 min of 3000+ to put out commandos flames. I think you guys are balancing the wrong things first. Your basically neutralizing the commando in pvp totally. Our bleeds are weaker, they can be put out and they dont hit a single ham/random. The defense balances are nice but since this will your other changes will essentially make the tka invincible in combat against a commando,
"Melee attackers now get a To Hit bonus when attacking targets with ranged weapons.
Thunderheart"
Um we already get rocked by a tka, please try this Thunderheart, Master TKA sliced vibro knuckles for speed, Master Commando - Sliced FL for speed. You try using FLame single 2, the TKA will use dizzy knockdown. I guarantee 99.9% of the time with these changes TKA will win. 178 skil points vs 132? i think something like that. Why do we lose all the time?
Im just looking for maybe what the next balance patch will add, to compensate for this immense decrease in commandos pvp skills. Will our heavy weapons ignore 75% pvp reduction? That seems to be about equally as drastic of a change.
Ranelan
ElrohirSoR wrote:
Oh yeah and the flame blanket is much overdue. TH is right on the money. Fire blankets are required. Just as there are way to cure poison, disease, and bleeds, their should be a way to get rid of flame dot without having to run to the nearest source of water and in some cases that's not partical. As far as i know doctors will be the only ones allowed to use the fire blankets. So unless there is a doc in the group you are fine, flame away and if there is a doc, be smart and take him out first.
Not sure if you have tried your FT lately, but in the last patch the DOT was decreased significantly. The blanket is pretty much moot now.
ElrohirSoR wrote: