Commando Archive

Thread: How about a massive increase to the number of charges on commando consumables?

Teigen
Fri Apr 16, 2004 4:26 am
#1

Isn't it about time they change the stack size on grenades and bump up the charges on the heavy weapons to make them more useable and cost effective instead of being pretty much a novelty item?


There is a wide selection of damage types and armor piercing levels available in the form of grenades, but they are all useless no matter how you look at it because there is absolutely no scenario where you would be able to make back the price you paid for them, and even if you could it would almost be impossible to carry enough grenades to last you more than a little while.


It's not that a grenade or rocket launcer is so terribly over powered in itself. The raw damage numbers listed on it might be a lot higher than what you see on other weapons in the game, but since shooting it counts as a special attack in itself, you dont get the special multipliers you would get with other weapons. They even have a HAM cost assosciated with normal fire. This in combination with the speed modifiers available with the consumables means that the DPS with sustained commando consumable fire is comparable to the DPS typically available to any other elite or hybrid combat profession in the game.


With the resources required to make a single stack, and as a consequence, the price of a single stack being this high, wouldn't it be more reasonable to expect *a lot* more uses out of it? I'm thinking something like 50-100 grenades per stack and 150-250 charges on the HW consumables would be required to make them something people actually consider using for normal fighting and not just a novelty item you get one time to show your friends the fancy graphical effects.


Trianna-Xanaphia
Fri Apr 16, 2004 7:04 am
#2

There is an Idea I had for this.... And I'm sure Weaponsmiths would enjoy it too.

Instead of the weapon going away, have crates of ammo for the consumeable weapons. Fairly simple.

As for grenades, 5 in a stack is just not enough. 20 would be good, just make them 4X more materials to craft them.
Skeptic666
Fri Apr 16, 2004 7:21 am
#3

No hehe. TO have them use 4x more materials is one of the same problems. It takes alot of resources to make these. THey need to give us more bang for our buck. I rarely ever use heavy weps unless I have alot of them or tons of money to just throw away.

Personaly ide love to ser Grenades go up to like 15-30 per stack and Rl and stuff up to at least 50, We should have to pay 1k-2.5k a shot. For damage ive seen hit for any were from 1k-5k most of the time some times higher and never on a player. I hit a player for 400 with them having no armor with a proton that has a damage of like 1k-4k or something.


It would be nice to have a few more shots.



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Ster
Fri Apr 16, 2004 7:50 am
#4

To be honest I wouldnt mind keeping the same amount of shots on the RL and the like as long as the damage got a boost. However, granades really need to have more charges for sure.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Page 1 of 1
Previous Next