Commando Archive
Thread: Commando IS a dead end Job
I say pickup Rifleman or Fencer or TKM, drop commando if u dont like it.
Oh btw the way, could everyone in this game take a look at the forums of the other professions, it will make u all realise how pointless and stupid the complaints are, ud think Fencers would have nothing to complain about, same with TKM, right?,..right?!,.. lol check it out for urself, not one profession isnt sayin: 'Our prof nerfed again'
So in theory, all the profs are nerfed except the big 3, so thats balanced enough for me.
well i still wont drop commando - i am too darn stuborn. but i am sick of no defence, so i started my way to fencer too. ill have to drop all my medic and my scout/CH but it was fun to start killing giant gubbers again yesterday lol.
at one point i got sick of the wait, and on a group of gurcats fighting gubbers, i sprayed a flame cone II. it was a lovley animation of "all fall down" ![]()
Skeptic666 wrote:
the thing i have learned it is it almost a waist of time to take up a second profession if you are a commando. SInce we fall into that 2.5 rule becuase our FT is considered a riffle. I did not under stand the mods cuz im stupid. So i tested, your commando ranged mitigation works with a wepon out and or not out. But the melle mitigation you get with tka is realy like having nothing once you have a wep in your hand becuase you get that 2.5 damage agianst you. So its not tka that compliments commando its commmando that compliments Tka![]()
I thought the 2.5 dmg modifier was replaced with an ability to be hit more often with a ranged weapon in your hand?