Commando Archive

Thread: Just a guess! Grenade and hvy wpn studie.

Bigjimmy1
Fri Apr 16, 2004 11:11 am
#1

You ever wonder why all our heavy wpns and grenades miss a whole lot pve or pvp?

Ive done a little studie, nothing major but non the less. What i did is have a master marks shoot me with pistol, carbinee and rifle, no specials and specials. The master marksman with no specials missed me like 3/4 of the time, but with the same conditions, same wpns involved did specials and hit me almost 95% of the time. The person shooting me got into the wpns ideal range. This studie isnt super duper accurate (considering theres several conditions that werent perfect), but in my conclusion, specials hit way more then non specials.

In me saying this, hvy wpns and grenades are all non specials. I do have 98/98 melee defense and around same with ranged defense (dont know if that makes a difference).




Oh and about my miss spelling, Ill leave it to the anil retentive disorder spelling geeks to flame me about that. mlm



Everyones a hero of there own story!
Bigjimmy1
Fri Apr 16, 2004 2:01 pm
#2

Yea that studie wasnt a super controledacurate studie,unless i missed something realy important, it seemed like specials have a hidden accuracy mod to them.


If people where more willing id do a realy intense studie of this subject. Im wondering also if /aim works with any of our wpns, ive heard it does and doesnt so dont know wich is right. If it does then ill make a macro for my hvy wpns to /aim then shoot.


Yea id see our heavy wpns being good if we had a special that was 2x dmg and .5x speed, or they uped the dmg of the rockys to3.5-5.5k dmgand gave us 15 more accuracy to it, since minimum dmg is as important as max dmg on slow wpns. As is rocketlaunchers are pretty much usless, atleast give a accuracy mod against structures or vehicles etc. And also pistoleers can shoot for around 1500 dmg asecond with our launcher pistol totaly out damaging ourRL by atleast double.





Everyones a hero of there own story!
navaTalyus
Sat Apr 17, 2004 12:57 am
#3

its very interesting that you conducted such a study, I love to hear people say they've done things like this, rather than say *so and so is over powered, so and so did bla bla bla* and make reference to only a handfull of encounters. Good job for taking the time to sit and do things over and over again.


That said, i find your study and conclusion interesting because i've heard it said (a long long time ago) that commandos would not get any specials in any other trees because the grenade certs and heavy weapons certs count as special attacks, hence the ungodly high HAM cost.

Some might say *why, then is the flamer so low? the flamer is low because way back when, before certs for commando weapons were fixed (show you how old i am) devs posted saying that special attacks would be the primary fire for our weapons, I.E. spaming flamesingle was *supposed* to be how the weapon was used. we are *supposed* to get that close...


back to my point... if your study is acruate and true (not calling you a lair, just that more than one study should be done to prove something *true*) then since our heavy weapons/greandes are to be considered *specials* they should hit 95% of the time, rather than much lower reality. Because they definatly seem to hit with the same consitantcy that standard fire does from any other weapon.
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