Commando Archive

Thread: Master Commandos finally wanted again! Right?

Homsarjedi
Sun Apr 18, 2004 8:58 pm
#1





I'm all most always at fort tusken grinding away and i always see TKAs leveling there and I'm the only Commando there. Now I find 3-5 Commandos there training! Iso in wentthe forums to get info on the Corvette because that is the newest thing added. I find out that the enemies have inseanly high resists to most common types of damageand argo when hit with area attacks. All of a sudden TKMs, CMs and Riflemen do almost no damage due to high resists.I was suprised to findthatlowest resists are Fire and Acid unlike the usual high level monsters that have like 100% resist. Now players want Commandos in their team for once.


I went solo on the Corvette not expecting to win, but instead of relying on my TKM skills to kill enemies I used Commando attacks more often. Idied and gave up, but for once Commando was useful. I guess that the devs finallybalanced the TKMs, CMs and Riflemen without nerfing them and for once teamwork is needed in a dungon. Also they finally helped Commandos instead of constantly nerfing us and it didn't take 3 or more publishes.


Right? or am I missing something here because there isn't anyabout the corvette here.I would think someone would of posted about this by now. Other wise thank you devs for helping the Commandos for once and keep it up. O ya and don't nerf the Corvette just put let ppl buff,insure their items, and stop npc clone camping.



Jacehomsar (sunrunner) Storm Squadron Ace. Owner of Sunrunner's first Jetpack. Soon to be Jedi Knight
Raptor2k1
Sun Apr 18, 2004 10:49 pm
#2

Just remember one thing about the Corvette: AR.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


RazerWolf
Mon Apr 19, 2004 5:06 am
#3

Riflemen are still useful with DXR-6 Rifles. The highest Acid Resist in there is 30%. Flame DOT is apparently still useful though.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
thepunisher286
Mon Apr 19, 2004 6:02 am
#4

IMO devs made a mistake. They left acid open for BH's scatters, or carbineers dxr6. Same with rifleman dxr6 disruptor. And for heat, they realised commandos were the best for that, and they wont stand for such blasphemy!!! SO.... they give TKM's heat knucklers... ah ya see how they work now?
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