Commando Archive

Thread: Wait a sec(Unarmed)

Jenky
Mon Apr 19, 2004 3:54 am
#1

Why does Commando require Unarmed IV, when it does not have any unarmed moves or abillities?


I know that Smugglers soon will get unarmed moves, but what about commando?





______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

"What we do in life, echos in Eternity" - Gladiator
Frenzi
Mon Apr 19, 2004 4:11 am
#2

http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=39467



____________________________________
Frenzi / Armourer
Cancelled due to the 'NGE'
They destroyed the game we love

Xix13
Mon Apr 19, 2004 4:20 am
#3

One of the bigger skill-point sinks around, but at least with a Stim droid we can get the 15 Novice Medic points back. And with a harvesting droid, we can get back most of the hunting from the scout tree. Might be able to get a little more variety into commando templates (other than TKM/Commando) with those droids.



-- Xixor (FS Master Doc/Master Pistoleer -- CANCELLED) "I know what you're thinking: Why, oh why, didn't I take the BLUE pill?"
-- Xixasaurus (Padawanasaurus/Privateer) "Green is Good"
-- Xixette (12pt-Master Artisan/12pt-Master DE/12pt-Master WS) "Think Pink!"
-- Xixell (FS Master Pikeman/Master Swordsman/Rebel Pilot) -- "Anybody for some ants?"
-- Xixdoggie Dawg (Master Rifledogg/Master Ranger) "Woof"
-- XixTheFish (12-pt Master Chef)
Skeptic666
Mon Apr 19, 2004 7:27 am
#4

I dont think so man read between the lines. it says you need novice to control them so I dont think we can. And the droids need Pharm IV to load them with just stim A's so umm no we wont get any new toys hehe. O and the exploding ones are for BH and Smuggglers.



Added Detonation Module to the DE skill tree: This module grants Bounty Hunters and Smugglers the ability to destroy his droid causing damage to every enemy target nearby. The destruction is ordered by the /detonateDroid command or via the droid's radial menu.



Added Creature Harvester Module to the DE skill tree: This module will allow any character with the Novice Scout ability to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.



Added Stimpack Dispenser Module to the DE skill tree: This skill allows a player with Pharmacology IV to load up a properly equipped droid with Stimpack A's. Once loaded, any player within the droid master's group may issue a /requestStimpack command to receive healing.



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
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