Commando Archive
Thread: New TK weapon is Heat damage
I can't see them giving TK's elec damage....that is pikeman's role in mele. Heat does make sense in way, most mobs have high resists to counter Commando's flamer anyway. I do see this really hurting Commandos because with this VK as it stands, you could get an average one at 200+ damagewithout sliced. With slice could get close or over 300 damage. Translation....Commando will no longer be needed except in situations your heavy weapons are needed.
I like the fact TK is getting something new, but if nothing changes I really feel for Commando's because your best weapon has just been made obsolete by one of the best professions in the game, TK.
Fortran wrote:
Does anyone else see letting this as hurting the commando proffession? Why use a flamethrower to do heat damage when you can get a vibro knuckle and do it 10x better and faster. Maybe I should just go get a flamethrower that does cold damage.
I've seen a set of Razor VK's on TC and I can confirm3 things (Click Here to see a the Razor VK Stats):
1) It does do Heat Damage
2) It has AP1
3) It kicks butt...
But I can also confirm that we do not corner the market on Heat Damage weapons...The new Beserker Rifle is a Heat weapon...and there are others out there...
Having a Heat weapon, as they will soon discover, is about the worst thing they could have gotten for the new VKs...how many of us have noticed HIGH HEAT RESISTS on most of the high level NPCs...and how many high heat resists have we seen at the new content caves/missions...The new VKs will pretty much only be good for mid-level hunting (where low heat resists can be found) and for PvP. It seems to me that the Devs specifically choose to give this new weapon Heat resists for a Reason...they knew it would limit it's use...
Now imagine this...The TKAs run to fight some high level NPCs only to find that their new toy does NO DAMAGE against the local 100% heat resist Executioner or NightSister Elder...So they go to the Devs complaining that there are just to many high heat resistent NPCs out there...They fight to have the Heat Resists lowered (while we say the same thing)...that's 2 professions that fight to lower the Heat Resists out there...Maybe 3...and if it happens, it would be a HUGE benefit for our profession...Heat resists are making our Flame Throwers pretty much useless in the Geon Cave for example...think how we would rock if the TK's got the Heat resists lowered....
Also remember, these VK's have NO DOT...they aren't Flame Throwers...
Instead of complaining about them getting a new weapon, we should be using this to point out that it's another profession with a new weapon and should mean we are one step, one profession closer to getting a new weapon ourselves...there are only like 3 or 4 combat professions that hasn't received a new weapon in the last 3 publishes...and 2 of those have revamps coming up...
Message Edited by garvin on 04-16-2004 08:27 AM
Message Edited by garvin on 04-16-2004 08:52 AM
Garvin " the glass is half full" commando corr. ![]()
I understand what your saying G, but I dont think the devs will change heat resists on mobs. I just dont see that happening. I agree with other posters. This hurts our profession more than anything, and I am also a master TK. Like another person said, why bother with commando? You mention we have the DOT, big deal, it does little to no damage anyways, especially on heat resistant mob. Whats huge about the new knuckles, is AP1. So unless they make the FT AP1 also, then..../shrug. It seems kinda dumb to have knuckles do heat damage also... where is the heat being produced from? The only damages that make sense to me would be kinetic, Stun ( if they were blunt, lol but I could just Imagine the nerf crys on that ), and electricity ( sort of like modern day tazers, but more powerful ). This of course is just my opinion.....
NCresslinN
Mmaster commandoM
DFR
And let them multiply upon us
Garvin " the glass is half full" commando corr. ![]()
I understand what your saying G, but I dont think the devs will change heat resists on mobs. I just dont see that happening. I agree with other posters. This hurts our profession more than anything, and I am also a master TK. Like another person said, why bother with commando? You mention we have the DOT, big deal, it does little to no damage anyways, especially on heat resistant mob. Whats huge about the new knuckles, is AP1. So unless they make the FT AP1 also, then..../shrug. It seems kinda dumb to have knuckles do heat damage also... where is the heat being produced from? The only damages that make sense to me would be kinetic, Stun ( if they were blunt, lol but I could just Imagine the nerf crys on that ), and electricity ( sort of like modern day tazers, but more powerful ). This of course is just my opinion.....
NCresslinN
Mmaster commandoM
DFR
And let them multiply upon us
SkipMalone wrote:
Garvin " the glass is half full" commando corr.
I understand what your saying G, but I dont think the devs will change heat resists on mobs. I just dont see that happening. I agree with other posters. This hurts our profession more than anything, and I am also a master TK. Like another person said, why bother with commando? You mention we have the DOT, big deal, it does little to no damage anyways, especially on heat resistant mob. Whats huge about the new knuckles, is AP1. So unless they make the FT AP1 also, then..../shrug. It seems kinda dumb to have knuckles do heat damage also... where is the heat being produced from? The only damages that make sense to me would be kinetic, Stun ( if they were blunt, lol but I could just Imagine the nerf crys on that ), and electricity ( sort of like modern day tazers, but more powerful ). This of course is just my opinion.....
First off....the arguements of "where is the heat produced from" will never take us anywhere...physical laws of our reality don't fly in SWG or the Star Wars Universe...otherwise how could they create a laser projection that only goes out a few feet and stops...
Second....Yes...it does Heat Damage and has AP1...The set I saw had a max damage of around 250...our Flame Thrower has a max damage (on Average) of around 840 to 880...AP1 does nicely multiply this and a Master TKA would take their 250 max and add around 250 max damage bringing the VKs to around 500 Max damage before the AP is applied...So in game, it looks nasty, especially when compared to our weapon...but then your remember how our Specials multiple our damage as well as add a DoT...And you also remember that 800 or 8000 heatdamage to a 100% heat resistent opponent is ZERO on both accounts.
Wait until some TKA either pays through the nose to get a NS Vibro Motor or spends a week trying to get one (only drops like once per day)...then they go and face something with high Heat resists and feels our pain...They will be screaming bloody murder for lower heat resists or to change the damage type of the Razor VKs...I guarentee it...
I've already made a most over in the Correspondent Forum addressing the DPS of this new weapon when comared, pound for pount, special for special, against our Flame Thrower...My post is not trying to stop this weapon or get it NERF'd...it's more geared to saying 2 things...
1) Hear Resists are too high
2) The Hybrid Heavy Damage Specialists should be able to out power (DPS) a lower skill point spent profession with a Heat Damage weapon (so in essence, up our weapon's power or give us AP).
The Devs responded to me awhile back (one of my first posts) that we don't have AP on our non-conumable weapons because of their higher levels of power when compared to other weapons...if we can show them yet another weapon that takes a Damage type we use and then out-damages us via DPS, we can use it as a case once again for improvement...I'm trying to make them see that Initial Damage isn't what they should be focusing on...it's Damage Per Second...
So yes...they are getting a new weapon...and yes, it kicks butt...but being a bad thing for Commandos...I wouldn't jump on that idea just yet...I'm eager to see where this new weapon may lead us and how it will help support some of our arguements...
Garvin,
Well, I hope your right my man. I wasent trying to flame you. Hell I agree on 99.3 % of the things you say here. Being that you are more wise in the ways of this game than myself. And a TK with that new knuckler will outdamage us big time. Not just with the AP, but for the sheer speed and acc that TKs have. Sure we might hit a mob for 8000 with flame single2, but you have said it yourself, DPS is king, and we all know that TKs out do us in that category.
Im in no way calling for a nerf either. Garvin Im actually behind you all the way, if you can get the devs to lower heat resists or give us some AP in our non-consumable weapons then you will be my hero.
NCresslinN
Mmaster commandoM
DFR
And let them multiply upon us