Commando Archive

Thread: DEVs Why waste 2 weeks testing? Hotfix now

Tastyclown
Sat Aug 16, 2003 7:37 am
#1

not hotfixing isn't sooo bad. of course two weeks is kind of annoying, but still.


if they hotfix commandos, then every other profession will want to be hotfixed, even the ones that don't need it. now, i'd like to see the pistoleers get their spinning dual-wieldable holsters (i know you don't wield the holsters but it sounds better this way) but i don't want to see them get it in a hotfix! even though commandos deserve and need a hotfix, no one else will see it as fair after it happens, even if they say they wouldn't mind right now. i think this is the most important reason. i bet the devs know we need a hotfix and want to give it to us, but the other professions are whiney and annoying enough as is.


also, if they spend 2 weeks getting it right, we won't have to worry about them slapping on a nerf 6 hours after the changes go live. well, that might still happen, but we'll have a good arguement against it.



IMO, just be happy that they finally realised that, despite working as intended,what was intended was totally off the freakin' wall.

Vangeth
Sat Aug 16, 2003 7:57 am
#2

A Hotfix would be nice... true.... BUT there are always more problems with hotfixes and a hot fix that would pretty much overhaul our profession would have problems i'm almost 100% sure of it and they would probably be big... then we'd have a few days till they realize the FULL extent of the problems... then we'd have a day or two till they attempt another hotfix to fix the problems.... and this might not fix them all... then what do you know... before too long of this its been two weeks and everything could have been released smoothly... i'm all for getting us fixed right away but.... i really see the merit in waiting another week... maybe i'm just a more patent person than you.... but i'm not saying i'll wait around forever.... i already quit commadno once.... and i'm paying for it now by getting unarmed again and the 40K combat exp but thats the price i guess...


Ino - Commando -

Decoy7
Sat Aug 16, 2003 10:51 am
#3

Hotfixing us wouldn't be any different of a test then testing on the test center. How many Commandos are on the TC? Probably not very many. How many Master Weaponsmiths are on the TC? Probably even less then commandos. So these changes won't get tested in those 2 weeks. So hotfixing would actually be testing these changes.




Rebel Master Sergeant
Trinaty Skepiva
Master Commando
Drakeal
Sat Aug 16, 2003 10:54 am
#4

Lol.. we can wait.. just aslong as we know its coming




---------------------------------------------------------------------------------------------------------------------
Drakeal - Commando, Maybe now i can kill a Womp Rat with this Useless paper we... i mean Flamethrower!

Commando for Life
Ivoni
Sat Aug 16, 2003 11:08 am
#5

Good lord. Okay. I'm officialy sick of the complaining.

They are fixing us.

Even gave an estimated ETA.

I'll take what I can get.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Drakeal
Sat Aug 16, 2003 11:09 am
#6

**edit** if they go.,. you guys aint getting a fix unless you wait 3 months.. ill happily wait those 3 months, as long as we know its coming.. we can wait..



agreed Ivoni




---------------------------------------------------------------------------------------------------------------------
Drakeal - Commando, Maybe now i can kill a Womp Rat with this Useless paper we... i mean Flamethrower!

Commando for Life
CommandoGoose
Sat Aug 16, 2003 12:28 pm
#7

Why spend two weeks testing? You cant mess us up any worse than we are...and god forbid you overpower us for a couple of weeks, we might get a fraction of all the lost exp we didnt get since release. Just sit down at your PC's, take the donut out of your hand, spend a few hours pumping up our hit/miss and base damages, and hot patch it in the morning.
StanHolo
Sat Aug 16, 2003 9:52 pm
#8

I think the real concern, for me anyway, is that the two week wait may be in vain. Honestly, I have no faith that the live update will be even remotely adequate or that they truely understand what's wrong in the first place.


Having just returned from a night of lagging out my group with a launcher pistol and periodically spritzing a Snorbel with an acid single special from my top notch, sliced acid rifle, I find it hard to believe that they'll actually do what's necessary to make heavy weapons worth using at all. The acid single has a max range of approximately 15m, and my best hit of the night was around 900. Followed by a 12-15 second cycle time to do anything else. During this time, the Snorbel, having noticed that I'm 12m in front of him, closes the gap with a trunk swing, annihilating me with a nice 3x melee vs. rifle bonus.


Are they willing to do what's necessary? Are they willing to increase the damage x4 or x5, or remove the insane delay after a style and increase the damage x2 or x3? And let's not forget the range penalties.


Basically, the profession is so fundamentally flawed, I find it hard to believe they'll magically fix in two weeks what it took them years of development to flub.

Vangeth
Sun Aug 17, 2003 12:10 am
#9

Yep... now that i'm back i'm not leaving again... i'm gonna be a commando even if they change my HAR into a SuperSoaker! I'll at least have a bad ass Super Soaker that shoots dirty green water



Ino -Commando-

Page 1 of 1
Previous Next