Commando Archive
Thread: Thank you Garibaldi
I hope your message to SWG sends waves through this community, and everyone that makes MMORPG's.
You just lit up a entire internet community with your action, like a viable commando would a gnort.
Maybe now these people will start to listen and stop calling people whiners, maybe now the DEVS will stop the stupid nerfing and destroying the elite combat classes and fix the broken ones.
I think there goal instead of raising the commando up to the level of the other classes, is bringing every elite class down and making them as worthless as the commando.
They need to rename this game ENRON/MCI galaxies. If the other correpondants had the nuts you do and told SOE to shove it maybe this game would get fixed, and would stop being the laughing stock of the entire gaming industry. How can these people take such a great game and make it worse and worse and worse.
The duping and smart ass answers from the devs, and locking any post that they disagree with was the last straw for me.
I hope to see you in WoW.
after today, I seriously feel like quitting. Reading Q's post pisses me off sooo much. It's so obvious that they're not trying hard at all. It's like they're only doing enough to look like they're fixing the class, but in reality they're just wasting our time, delaying the inevitable.
Sorry if that didn't make any sense but im so pissed off right now
Every one that plays this game right now is pissed off. I am mainly a teras kasi (i hate to even compare my plite to you commando's so bare with me) and with the knockdown nerf they are destroying my class.
We hardly PvP anyway, due to a novice marksmen being able to kite and kill us.
Some 3 year old dueled a master TKA at 2 meters instead of 50 meters, and got knocked down, and posted on the forums that we did 1,000,000 dmg with it. SO the ignorant devs are increasing the HAM cost of KD to 400. No that is not a typo 400+. So basically we are useless now. I have been so upset I havent played all day, and I really felt bad about myself till I came to this forum.
Instead of fixing the broken classes, they are breaking the elite combat classes that due work to make them as useless as the broken ones. Dumbest thing I have ever seen in my life. They get a 6 year old that plays on the TC for 2 days, and say "the patch is ready to go"
This entire website is full of 99% ranting post and quitting post, yet they just thumb their noses at us and basically say F^$*% you to us. If we do not agree with a DEV they lock our post.
The fact is , if this game did not have star wars on the box it would be dead already.
Sure there are that 1% of the post that actually think the game is getting better, because the other 99% of us are just idiots to them, but the only thing i see getting better in this game is lag since their will be 20 people at peak time on a server.
The FCC should make this game called Enron wars
Dueled a friend of mine. All he did was one special.
He took twice as much damage as he put out.
Yes we can now advance..
By using the launcher pistol we can gain heavy weapons xp at a rate that is lower but comparable to other players.
but even this fact is shadowed by something strange: Although we use the launcher pistol to advance.. we never get any better with it.. thus forcing a commando who wants to be better than a marksman with his pistol to take pistoleer...
Next we have what you get when you actually do finally make it into one of your skill trees. The specials and weapons were not fixed or tweaked at all insofar as I can tell.
After testing I have recorded the average damage on the acid rifles regular shot to be 200-280 this happens every 5 seconds.. that is 4.6 seconds slower than a comparable shot with a pistol.
Unacceptable.
Next I tested hte aacid rifles first special only to be even more dissapointed. The damage averages 400-590 to a single target.. at 16 meter max range and takes 14 seconds to allow another attack or weapon switch. If u hit for the max thats still 42 damage per second on the special .. ( which is touted by the devs as being " where commando weapons shine" ) 42 damage per second is 72 damage per second lower than an average spraystick rifle. thats nearly one third the damage of any good gun.. and half the damage of a decent one.
Next i tested Acid Cone ( the area of effect commando special with the acid rifle). This special again has a max range of 16 meters.. but the mobs seem to have to be within 2-3 meters of each other to be simultaniously affected. The effect is very weak as well. an average of 500-560 damage per hit.. low chance to hit multiple mobs ( given the density requitrement) and a horrible 14 second recharge/switch weapon rate. This special is literally a death sentence for anyone that uses it.
Next I noticed that the con system regarding the acid rifle has not been fixed. light blue cons easily kill a commando utilizing specials.. and cut through one tha tis not using specials like butter. the only salvation is to switch weapons or run. I thought light blue was not supposed to pose that much of a threat. A commando can take about 1/4 life off a light blue con before killed. since damage is soo woefully low.
Holo... recently you posted in the commando forums regarding some of these issues.. But I am afraid you left me with the impression that these fixes would take place in another months time. Is this implication correct? Is the only theing that was fiixed for my broken profession in hte patch the launcher pistol? Is all we recieved simply the ability to advance a useless class..? with weapons that are STILL COMPLETELY BROKEN?? whats the use for certification in a gun that matches a cdef rifle in damage output?
I commend you on your efforts to correspond the last few days with my fellow commandos... you made alot of people happy by spending your valuable time tlaking with us ... however another month to wait is rediculous... we have allready waited a mont hto play.. now we have to wait another month to see what out class will be like ? even a master commando hhas no clue since their ewepaons are so broken..I suggest you push this fix to the top of the heap.. talking only placates for so long.. and as far as i can tell advancing in a profession in which all yer specials and guns are useless or worse suicidal i not something that will satisfy the commandos i kow... not when they realize what they get for the hard work...... nothing.
Thank you if you read this... and bless you if u address the issues..
I paid ot play too..
Still broken.. jsut advanced far enough to see that ....
It really was impossible to get the plights of the profession heard back then.
We keep fighting.
ATM been playin KOTOR, what a blast.. maybe when I finish that, and the Holocron fixes are in, and things are little more even keel, I may come back. Still so much of the swg platform thats cool.
Although I gotta say, its not casual player friendly, and they seem to have "nerfed" the other classes to a lower level, why bringing up the marginally improved commando.
Do you really lose 400 health with TKA knockdown now? Thats brutely, and a bit harsh. They already take more pain and suffering from using their normal damage skills. That's a bit depressing.
Ok, well maybe alittle
It's just I didn't play EQ, I played AC for 2.5 years, and they were nortorious for nerfing, never improving, ignoring honest god-fearing complaints... I kept getting duped into, wait, its going to be fixed, in the mean time, try this out, or reroll and play this for a few months.. or.. well everyone here has heard it all before. I made a promise to myself after that, that I would never let a game have such a negative impact on my "fun time".
Sides, my wife is luving KOTOR too.. I've got it on the big screen in the living room, and it tends to play more like a movie, like most single players do, and she likes the entertainment of it.
Do you really lose 400 health with TKA knockdown now? Thats brutely, and a bit harsh. They already take more pain and suffering from using their normal damage skills. That's a bit depressing.
"
With knucklers on yes.
I did 2 KD's then the combat medic said "**edit**!???"
i just sighed heavely and set up a marco to unequip, KD, equip. They seem to put a heavy burden on specials with VK's equiped. As one of the devs stated on the TKA board (holo or Q can't remember) then our class (tka's) are NOT ment to string a bunch of specials during combat. So we are now stuck hitting with regular hits (300-400 for me) at the same speed as a pistoleer doing a double tap (900-1200) oh well, I still look cool though
Tortza, Eclips
(soon to be joining the Commando ranks, yes I have a death wish)
Well thats something I guess.
I do have to say, in pvp I could do 1300 with a knockdown. but with the 75% reduction in pvp damage, I thought that would be fixed.. its not like they can't just pop right back up. Of course that damage only worked when they were ....... enough to let you get to melee range.
Immagine this...
getting rocked by my rocket,
a mouth full of flames,
then a fist in your face.
My master plan
it was still needed
as it was before whoever shot first or hit first would win the fight
because well...you'd be paralyzed & that was incredibly boring