Commando Archive
Thread: Master Unarmed Spec/Exploration IV
Hey all,
I had a suggestion for the devs. Ok, making Unarmed Spec a pre-requisite for commando does sound reasonable, but we never get any benefit from it.
Bounty-Hunters master marksman and scout and they get benefits from both of those in there bounty-hunter class. But what do Commando's gain from Master Unarmed Spec? Nothing.
So my suggestion is to change the requirement. Make it you need to be:
Master Marksman & Exploration IV (from the scout line).
It makes more sense to me that a Commando would know how to traverse harsh terrain then be a master at unarmed combat. Since none of the commando skills in this game require anything unarmed it's just a waste for us to have to master it. I already have it from my tka days, but i'd be very glad if i could drop it completely and just have to get Exploration IV instead.
Would make more sense to me, and commando's would have a more usefull skill then Master Unarmed Spec that gives us no benefits.
"i disagree because its commando but i think that commandos should be commando, stealth but kick you butt if in a fight the commando class needs commando moves like break neck or something like that "
Reading that made me think of the Star Wars kid Kung Fu fighting video.
Yes you would think Commando's should "kick butt" with fists and legs too...but look at our Commando line. Do we have ANY skill that requires unarmed combat?
We have flamethrowers, Acid Rifles, beam canons, bombs...i don't see any unarmed attacks. So...the unarmed Master line for us is a waste because you'll never use it unless you go for smuggler/Teras Kasi on top of commando.
We're called Commando's but in reality we're "heavy weapons experts". And unarmed combat mastery is a waste to us imo.