Commando Archive

Thread: I challange any commando to answer this question

BobbyJack
Sun Aug 17, 2003 3:30 pm
#1

Its been asked numerous times by various posters and nobody has answered it yet.



We know that smuggler and pistoleer specials work with the launcher pistol



My question is do the pistoleer speed and accuracy modifiers work for the launcher pistol? What about BH speed and accuracy mods for pistol?

Drakeal
Sun Aug 17, 2003 3:35 pm
#2

yes






Atleast thats what i assume for 2 reason




  1. It only makes sense because it uses Pistol moves

  2. It only makes sense because there is no +Launcher Pistol Mods.. so i'd assume so..



---------------------------------------------------------------------------------------------------------------------
Drakeal - Commando, Maybe now i can kill a Womp Rat with this Useless paper we... i mean Flamethrower!

Commando for Life
StarNick
Sun Aug 17, 2003 4:06 pm
#3

i think the devs need to rethink the commando tree, put in mods/specials for LP and/or other hvy weapons in the hvy weapons skill tree



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BobbyJack
Sun Aug 17, 2003 9:32 pm
#4

I guess nobody knows for certain. Although I agree with the above assumptions, I was hoping someone would know for certain. I'd hate to assume myself all the way up hte pistoleer tree only to find out my speed and accuracy still sucks.
Vangeth
Sun Aug 17, 2003 11:38 pm
#5

i really don't think we need LP specials... i know it would make them better... but i'd be really quite pissed if i saw a million pistoleers running around dabbling in commando "because the specials are awsome" like the case is with BH...BUT if they do give specials for LP... then i'd like to see a heavy Rifle (Beam Rifle??) and a Heavy Carbine (E-Web??) added to the novice commando box and moves for them as well... only fair the the carbine/rifle lovers.... i mean at least those two are "medium" sized weapons... a pistol is a small arm... the only thing that fits commando about the LP is the BOOMS that come with it.... i'd also like to see something like some of the heavyweapons that were in Darkforces(the first) never played the second much...like the Photon Cannon (that also shot rockets as a secondary fire) andthat gun that the all the Trandshins used (i thinks it a concusson rifle) it made the blue looking flame come from thegroundbelow thetarget and could hit multiple targets in frontof it....i'd really like to see a grenade launcher... just some ideas if you listening Devs



Ino -Commando-

Ryuukon
Mon Aug 18, 2003 2:22 am
#6

I'd rather they just got rid of the launcher pistol entirely and gave us a more 'heavy' heavy weapon to use as our main weapon. I'm so sick of having this commando title over my head and carrying around an overcharged hair dryer.



Ryuujin
Teras Kasi Artist - Swordsman - Ace Rebel Pilot
Master Shipwright - Master Commando - Master Smuggler

"All that is needed for evil to triumph is for good men to do nothing." - Edmund Burke
KetherSWG
Mon Aug 18, 2003 3:01 am
#7






Vangeth wrote:

that gun that the all the Trandshins used (i thinks it a concusson rifle) it made the blue looking flame come from thegroundbelow thetarget and could hit multiple targets in frontof it....




I love love LOVED that gun!!



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Buzz1096
Mon Aug 18, 2003 4:59 am
#8

Commandos that just pick up novice pistoleer almost never miss with the LP. I would guess that would mean the accuracy and speed modifiers work with the LP.



Drege Duece
Master Smuggler
Master Doc
Generally Stoopid for Speccing this way...
Oikaleek
Mon Aug 18, 2003 5:55 am
#9

yes they do work...I have pistol accuracy while running (1st and 2nd pistol tactics I think ) and it definately makes a difference when I am moving...
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