Commando Archive

Thread: Commando, My Opinions

Gyrtris
Fri Aug 22, 2003 1:01 am
#1

First I'd like to point out that I realize that much of this has been covered in previous posts however I want people to know of what I thought of when I looked at the skill lines for Commandos.


1. Profession PreRequisites: CurrentlyCommando requires the Marksman, Novice Brawler, and Unarmed 1-4. While great in theory it doesn't work very well. You will notice that very few, if any Commando's actually use the unarmed line at all after getting it. This is probably mostly due to the fact that Commando's have no melee specific skills in their lines. Perhaps instead of the Brawler skills, Commando's should require one or more of the lines in Scout. Exploration, Trapping, or both are lines that would make Commando's more sensible.


Or, make Commando an Ultra Elite (Elite-Elite) profession and tack it on to Squad Leader. Granted there won't be enough skill points for this as it is (29 SP short for it right now). However I imagine that more will be given to players when Ultra Elites comes out... Otherwise there won't be a BHUE (Bounty Hunter Ultra Elite).


2. Weapons: As it stands it appears that Commando's are to be the Heavy Artillery so to speak... Ok, that's fine. However make the weapons *act* like heavy artillery. They can hit Vehicles (this includes AT-ST's) and Buildings, however they aren't very accurate against 'human-sized' creatures. The Heavy Particle Cannon and Rocket Launcher should be the bane of vehicles. While Flamethrowers and acid rifles are the anti-infantry weapon of choice. Grenade! I think these are ok... except for the extreme HAM cost that I've seen on them. Then again they could have been poorly crafted.


I previously posted that Commando's should get access to E-Web's... and I meant it. How to implement them, I dunno, make it so that the person wielding it can't move except around the weapon to aim it (it's tripod mounted)



I guess I covered everything I wanted to in 2 categories. I'm impressed with myself.

Kill_Joy
Fri Aug 22, 2003 1:32 am
#2

the light E web was more of an M60 style weqapon ie SAW thats would be fitting for this proffesion in my opinoin but heh I just want my current toys to work as advertised the new ones can come later

MaDCoW8Me
Fri Aug 22, 2003 1:43 am
#3

i would love to see exploration 4 required rather then brawler. good idea



Aipest Geera
CC Extraordinaire
Shin_Shodei
Fri Aug 22, 2003 1:51 am
#4

well a commando.. isn't suppost to be a good scout.. we are a power house of damage.. and the only thing more damaging then Firearms is pure martal arts combat. having Unarmed makes us the most well rounded characters in the game. when i'm about to die i swtch to unarmed and heal myself. trust me you last alot longer running around unarmed then you would armed






Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

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Gyrtris
Fri Aug 22, 2003 2:56 am
#5

Actually the reasoning behind my suggestion for exploration was more along the lines for the terrain navigation. Commando's are quite skilled in this aspect of warfare. Just a few examples of real life commando's. Green Berets, Navy SEALS, Delta Force... All of these were quite capable in navigating different terrain and in the case of Green Berets their primary missions involve organizing resistances in other countries. Which is why I suggested Commando be an SLUE (Squad Leader Ultra Elite)
TheCrazyAZNRocker
Fri Aug 22, 2003 5:07 am
#6

Well i still think that Unarmed Requirenment should still be in play since Commandos are soldier types, therefore they should beable to tackle any combat situation, be armed with a Rocket Laucher, or no weapons at all. However what commandos do need are an exclusive unarmed weapon attachment ie: Stun Knucklers, Brass knuckles or even putting Vibro Knucklers in commando certifications.

Also to totally replace the unarmed with Exploration 4 will kill the uniqueness and the main point of commandos as a hybrid class, The Commando should be the king of the battle grounds, and dare i say, should equal or even be better in combat situations than the Bounty Hunter. Having requirnments in Exploration 4 seems like the easy way out to become a commando and diminishes the role of the commando as a soldier.

Personally i would like the requirnment to be Master Brawler, then have a branch in the commando skill tree to be dedicated to melee fighting, But thats just me... and alot of people will disagree with me, but i just think that mastering brawler on top of marksmen will just make Commandos truely the most suited for combat, as they should be.

But then again what do i know?
Chiyonosake
Fri Aug 22, 2003 5:22 am
#7






Gyrtris wrote:

First I'd like to point out that I realize that much of this has been covered in previous posts however I want people to know of what I thought of when I looked at the skill lines for Commandos.


1. Profession PreRequisites: CurrentlyCommando requires the Marksman, Novice Brawler, and Unarmed 1-4. While great in theory it doesn't work very well. You will notice that very few, if any Commando's actually use the unarmed line at all after getting it. This is probably mostly due to the fact that Commando's have no melee specific skills in their lines. Perhaps instead of the Brawler skills, Commando's should require one or more of the lines in Scout. Exploration, Trapping, or both are lines that would make Commando's more sensible.


Or, make Commando an Ultra Elite (Elite-Elite) profession and tack it on to Squad Leader. Granted there won't be enough skill points for this as it is (29 SP short for it right now). However I imagine that more will be given to players when Ultra Elites comes out... Otherwise there won't be a BHUE (Bounty Hunter Ultra Elite).


2. Weapons: As it stands it appears that Commando's are to be the Heavy Artillery so to speak... Ok, that's fine. However make the weapons *act* like heavy artillery. They can hit Vehicles (this includes AT-ST's) and Buildings, however they aren't very accurate against 'human-sized' creatures. The Heavy Particle Cannon and Rocket Launcher should be the bane of vehicles. While Flamethrowers and acid rifles are the anti-infantry weapon of choice. Grenade! I think these are ok... except for the extreme HAM cost that I've seen on them. Then again they could have been poorly crafted.


I previously posted that Commando's should get access to E-Web's... and I meant it. How to implement them, I dunno, make it so that the person wielding it can't move except around the weapon to aim it (it's tripod mounted)



I guess I covered everything I wanted to in 2 categories. I'm impressed with myself.






Actually, instead of requiring scout, they SHOULD require some Medic line, say for instance First Aid IV. Why!?!


Because if you do your research EVERY Elite Paramilitary Unit REQUIRES basic first aid of all its troops. Everyone knows how to take a live, and everyone knows how to save one, Though they have specialized medics who train in it more than the others everyone still has the basics.




Moz'ambique Z'tem - Master Creature Handler/Rebel Bounty Hunter 'Scum'
Staff Sergeant of the Rebel Alliance

"And they shall know us by the trail of the dead..."

"corpse of a crimson razor cat hits (Vollzie'hen) for 162 damage!
(Vollzie'hen) tries to hit corpse of a crimson razor cat but him evades!"
Darth_Niu
Fri Aug 22, 2003 1:12 pm
#8

OK.......so maybe Commando should be a Master Marksman, Brawl 4, Survival & Exploration4 and First Aid 4.NoviceCommando could be Certified in explosives as well as starting weapons and skills. I Think they should have a skill similar to the Scout's Scent Mask that works on people because Commando's are supposed to be adept atgetting in unseen.



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Oracle_Centuria
Fri Aug 22, 2003 1:52 pm
#9

I cant believe I just wasted 5 minutes of my life reading this thread about changing HOW someone becomes a Commando.



You do realize of course that this is impossible? Seeing as there are ALREADY commandos out there that are playing, do you suggest we just make them "not commandos" any more until they do the "new pre-reqs".



Come on think about the actualy IMPLEMENTATION DETAILS before you post this kinda of crud that will never happen. Its a waste of reading time.



The rest of the ideas are however okay, but the brawler/scout/first aid/squad leader thing?



What are you thinking.




Oracle Centuria (RR)
Rebel Rousers
Ahazi Server, SWG
NardNod
Fri Aug 22, 2003 3:04 pm
#10

Remember the movie Commando? I think that's how Commando's should be in this game. They should be able to take out a whole army with just 9 Bullets a pitchfork and saw blades. I'm going for commando now. I have already got Pistoleer Stances and Grips IV and Pistol Melee 2. I have master Marksman and Only need Unarmed IV to advance towards novice. I hope it's worth it.



I'm interested in upgrading my twenty eight point eight kilobaud internet connection to a one point five megabit fibre-optic T-1 line. Will you be able to provide an IP router that's compatable with my token ring ethernet LAN configuration?
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