Commando Archive
Thread: SWG: What the Professions should do.
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Rezael
Sat Aug 23, 2003 12:27 am
#1
commandos suck, rifleman rool, LP uses pistol specials....life for a commando blows clowns.....
but there is hope on the TC......t-21 is not an issue, its fixed, leave it alone...there is never going to be balance cause some profs do better at certain things then others....heres what should be going on...
Rifleman if they snipe a pistoleer and kill him in 2 shots thats fine.
Pistoleer if your close-range w/ a rifleman you should kill them easily.
Tera-kasi should wipe the floor w/ anyone close range.
carbineers kind of middle ground--sometimes will win agianst a pistoleer/rifleman
BH's should get bonuses when fighting anything sentient.they should be able to kill any other players....if they have correct tactics...they should be best pvp prof.... but they should get rocked by creatures...
Commandos - if we fight a rifleman and get up close and use the flamethrower we should win...if we tried to fire rockets a distance we should lose....if we tried to fight a pistoleer from 64m using a rocket launcher we should win...close-range it should be close to 50/50....carbineers depending on tactics it should go 50/50....
i think this is what should be going on in swg....
i think what is going to make commandos strong is the fact they can use all these different weapons at different ranges.....plus we should have the most devastating weapons in the game....
i believe there should be NO Balance. Balance = Boredom....
I Believe each **Combat** prof should do well in certain situations...the fact that commando will do well in all situations is what makes him a commando.
after writing all this im going to post it in my own thread.....cause it seems deserving of it...
rez
but there is hope on the TC......t-21 is not an issue, its fixed, leave it alone...there is never going to be balance cause some profs do better at certain things then others....heres what should be going on...
Rifleman if they snipe a pistoleer and kill him in 2 shots thats fine.
Pistoleer if your close-range w/ a rifleman you should kill them easily.
Tera-kasi should wipe the floor w/ anyone close range.
carbineers kind of middle ground--sometimes will win agianst a pistoleer/rifleman
BH's should get bonuses when fighting anything sentient.they should be able to kill any other players....if they have correct tactics...they should be best pvp prof.... but they should get rocked by creatures...
Commandos - if we fight a rifleman and get up close and use the flamethrower we should win...if we tried to fire rockets a distance we should lose....if we tried to fight a pistoleer from 64m using a rocket launcher we should win...close-range it should be close to 50/50....carbineers depending on tactics it should go 50/50....
i think this is what should be going on in swg....
i think what is going to make commandos strong is the fact they can use all these different weapons at different ranges.....plus we should have the most devastating weapons in the game....
i believe there should be NO Balance. Balance = Boredom....
I Believe each **Combat** prof should do well in certain situations...the fact that commando will do well in all situations is what makes him a commando.
after writing all this im going to post it in my own thread.....cause it seems deserving of it...
rez
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