Commando Archive
Thread: Another day, another patch...
I know this has been said multiple times but what on earth are the devs doing, they fix the t21, they nerf the t21, they fix it, etc etc.
Meanwhile our profession could be fixed with a hotfix or two - or at least much of our problems would be fixed.
It just doesn't make any sense, it's getting to the point where the advancement of factions is being stopped.
(you need a master commando) To overload power generators and b/c our class was so gated there's like what.. 3 master commandos none on my server and we can't fight with out tanks and such.
*thinks* /yawn
Each one has to unlock some security device to take over the base - the commando has to overload the power generators (on the lowest floor) so the base can be taken over.
I have been hearing about this "overload the power generator's" deal...
what tools do we have to do this with?
or
we need master commmando and it's just a button
I'm going for the latter b/c we have no tools to do this with
Plus it says it needs a more experienced commando
Here is an explanation of what you need to do to take over a base.
http://starwarsgalaxies.station.sony.com/manual_detail.jsp?id=58143
If you go read the update we don't need Masters to do this.
1) Jam the Uplink Terminal (requires Bounty Hunter: Investigation II)
2) Slice the Security Terminal (requires Smuggler, Slicing I: Terminals)
3) DNA sequence the Override Terminal (requires Novice Bio-Engineer)
4) Switch alignment of the Power Regulator (requires Commando, Heavy Support Weapons I)
5) Activate overload at primary terminal (requires Novice Squad Leader)
6) Prevent the HQ from "shutdown" activate-able by any defending declared player. If the defenders are successful in the shutdown, there is a 5min "reboot sequence" before you can attempt step 5 again.
I don't know about you but i don't see a single Master required anywhere.
I mean if I WIN as a Rebel, actually I LOSE.
Why?
Let's see, 30% off faction purchases for losing side.
MMM. Master Smuggler gets 25% off faction purchases.
So, if the Imperials LOSE
9000 faction for At-ST becomes 4500
bought by a master smuggler for 3375
MMMMM, just inspires me to WIN as a rebel. Really.
Ivoni you are wrong.. your math is wrong...
9500 is with the reduction... if you were a sugglar then it would be off of that... Which still is allot of FP.. try it sometime!
A whole set of ST armor is 17500 or so withthe reductions!
You are right about the wininng and losing part... Should have been an IMP!
My math skills blow today.
Ok. Currently AT-ST is 9000 faction points.
Now if the Imps lose, they get a 30% deduction
Take away 30% (not 50 cause I'm blond today) - 6300 for humans.
Take away 25% (master smuggler) - 4375
So basically winning the war is suicide for the Rebels.
When at-st's were 45k they seemed a just reward. Now it's just ugly.