Commando Archive

Thread: Another day, another patch...

Theedage
Fri Aug 22, 2003 10:28 am
#1

and commandos are overlooked again.

I know this has been said multiple times but what on earth are the devs doing, they fix the t21, they nerf the t21, they fix it, etc etc.

Meanwhile our profession could be fixed with a hotfix or two - or at least much of our problems would be fixed.

It just doesn't make any sense, it's getting to the point where the advancement of factions is being stopped.

(you need a master commando) To overload power generators and b/c our class was so gated there's like what.. 3 master commandos none on my server and we can't fight with out tanks and such.


*thinks* /yawn



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
Basherboy
Fri Aug 22, 2003 10:30 am
#2

Overload power generators?
Theedage
Fri Aug 22, 2003 10:34 am
#3

Yep, south of lake retreat on naboo, there's a large rebel base where you need a master bh, master slicer/smug, master be, and master commando.

Each one has to unlock some security device to take over the base - the commando has to overload the power generators (on the lowest floor) so the base can be taken over.



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
Oikaleek
Fri Aug 22, 2003 10:47 am
#4

I have been hearing about this "overload the power generator's" deal...


what tools do we have to do this with?

Theedage
Fri Aug 22, 2003 11:06 am
#5

either a we can't b/c no tools

or

we need master commmando and it's just a button


I'm going for the latter b/c we have no tools to do this with

Plus it says it needs a more experienced commando



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
Koli
Fri Aug 22, 2003 11:29 am
#6

I did that one at Field Tactics 1. The BH, BE and Smug ones didnt require master either. The only one we can figure out is the last one, HQ Terminal. We had everything but master, artisan, image design, dancer and musican try to work the terminal but with no luck. I sure SOE and their normal stupidity made it require master image design to take the base. That goes with the rest of their bonehead ideas they have.
Krafen
Fri Aug 22, 2003 11:35 am
#7

Here is an explanation of what you need to do to take over a base.


http://starwarsgalaxies.station.sony.com/manual_detail.jsp?id=58143

Decoy7
Fri Aug 22, 2003 11:38 am
#8

If you go read the update we don't need Masters to do this.


1) Jam the Uplink Terminal (requires Bounty Hunter: Investigation II)
2) Slice the Security Terminal (requires Smuggler, Slicing I: Terminals)
3) DNA sequence the Override Terminal (requires Novice Bio-Engineer)
4) Switch alignment of the Power Regulator (requires Commando, Heavy Support Weapons I)
5) Activate overload at primary terminal (requires Novice Squad Leader)
6) Prevent the HQ from "shutdown" activate-able by any defending declared player. If the defenders are successful in the shutdown, there is a 5min "reboot sequence" before you can attempt step 5 again.


I don't know about you but i don't see a single Master required anywhere.




Rebel Master Sergeant
Trinaty Skepiva
Master Commando
Ivoni
Sat Aug 23, 2003 12:32 am
#9

Is it just me are do you think the rewards for winning the war and losing the war are backwards?

I mean if I WIN as a Rebel, actually I LOSE.

Why?

Let's see, 30% off faction purchases for losing side.

MMM. Master Smuggler gets 25% off faction purchases.

So, if the Imperials LOSE

9000 faction for At-ST becomes 4500

bought by a master smuggler for 3375

MMMMM, just inspires me to WIN as a rebel. Really.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Warlock_The_Darkone
Sat Aug 23, 2003 12:37 am
#10

Ivoni you are wrong.. your math is wrong...



9500 is with the reduction... if you were a sugglar then it would be off of that... Which still is allot of FP.. try it sometime!


A whole set of ST armor is 17500 or so withthe reductions!



You are right about the wininng and losing part... Should have been an IMP!




Tewls or Malock Razorblade(ALT)
Master Merchant, Master Commando, Master Bio-Engineer, Master TKA, Master Artisan, Fencer
Master Treasure and Rare Loot Gathers
Senior Member of Dark City Corperation
Pround Member of PAX Imperius
Scylla
Ivoni
Sat Aug 23, 2003 12:45 am
#11

Grr..stupid no edit button.

My math skills blow today.

Ok. Currently AT-ST is 9000 faction points.

Now if the Imps lose, they get a 30% deduction

Take away 30% (not 50 cause I'm blond today) - 6300 for humans.

Take away 25% (master smuggler) - 4375

So basically winning the war is suicide for the Rebels.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Ivoni
Sat Aug 23, 2003 12:49 am
#12

And no offense. 9000 faction is not all that hard. It's pretty easy. Just grind it out.

When at-st's were 45k they seemed a just reward. Now it's just ugly.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Theedage
Sat Aug 23, 2003 12:52 am
#13

Hm... maybe they changed it, who knows, I will try again with that group and see if we can do it.



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
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