Commando Archive
Thread: Some Noob questions of the commando weapons, for a knowledgeable commando
Heya, I'm a smuggler right now, however, with my remaining points I want to go into Commando a little bit.
With the way I'm planning my character I will only go in 2 or 3 of the disciplines in the Commando tree.
The 1st one i'm going into will be gernades. No questions for that one.
The 2nd one will either be Heavy Weapons Support or Acid Rifle.
My questions are:
What would Heavy Weapons Support be used for? Are their weapons powerful against armoured targets, but lacking against soft targets? Is a lightning beam cannon like a BFG?
What makes the advantages and disadvantages of the Acid Rifle compared to the best rifle a rifleman can use?
I know that Commando's are currently messed up right now. So i'm not asking how these weapons work currently. I'm asking how they're SUPPOSED to work when they're fixed.
Thanks for any help!
-red
"What would Heavy Weapons Support be used for? Are their weapons powerful against armoured targets, but lacking against soft targets?"
Totally get that line of thinking out of your head. This game doesnt care if you have a big rocket launcher or a little tiny pistol. No targets are soft no targets are hard. All you want is the fastest,most damaging weapon with the best AR. Then match the damage type to the resists of the creature.
well hmm first off.. you already have master marksman or no? either way i wouldnt entirely recommend going commando if you want lots of damage or cheap weapons or weapons you can actually purchase cause well right now we have none of that ![]()
now to answer some questions and respond to a non question
1. I would not recommend going up the grenade line, as of right now grenades only come in stacks of 5 and most weaponsmiths wont even bother making them because well they waste far to many resoucses and dont do jack for damage. Thought they said they are upgrading the damage we have yet to know what the new damage is and they will still come in stacks of 5.
2. Heavy weapons could be good, right now on the test center they do high damage, however none have heavy armor peircing that we know of, though its beleived the rocket launcher will be ar3 and we shall soon see on tc if it is and does good damage then it might be worth it. Oh and they are charged not to big of a problem but right now on Kauri they run for about 30k for 200 charges which is kinda expensive knowing you will never be able to hit very well with them.
3. As for the acid rifle well its ar0 and the t21 is ar3 so right now even with the new changes on tc its a joke compared to the t21, the other drawback to commandos is that once you hit commando its like starting all over you will have no skill in the weapon, so even if you go all the way up the acid rifle line it wil only give you a total of about +80 to accuracy and not much to speed, its the same way witht the heavy support line only you have even less accuracy ![]()
Your best bet is if you want high damage and ar3 go rifleman cause welll they got that and you wont waste nearly as many skill points getting. and sorry if some of that doesnt make much sense its late and im tired
Idov, commando of Kauri
Well, right now. High Damage is not much of an issue for me. I will already be going through Pistoleer and Smuggler. Not mastering either, but moving high enough to perform the amount of damage I find adequate.
I decided to go into Commando just to flesh out my character and give him another weapon besides a pistol.
-red