Commando Archive
Thread: Commando Knockdown (it should happen)
Ok I'm not a commando, I'm a TK master but I would like to pick up some basic commando stuff soon. I was thinking after getting ganked by some roving party of lame imps shooting me convert while attacking a rebel base with cheesy carbine RANGED KD.
Ok so me a TK master with 20% KD resistance has no chance against some pathetic carbineer with charge shot 1.
Soooooooooooooo, since KD is getting NERFED again with the patch that is currently on TC, I have a new proposal. Leave KD in for melee because, well we're melee and can't hit while running so we're already at a disadvantage.
But those pistoleers and carbineers, need it removed forever. Granted pistol whip is (melee) you still have the freedom to initate combat before by bleeding then run off after KDing, or just spam KD with that nice sorry HAM cost. Compared the GIGANTIC one a TK gets if they think of using it with knucklers on, course without its not to bad but still its getting pretty lame now.
So I propose, REMOVE pistol whip KD effect, just make it good solid melee dmg. REMOVE Carbine charge shot KD effect, and BH carbine fire knockdown.
Instead give fire knockdown to FLAME throwers because it makes TONS of sense. And while an assault rifle can lay out the lasers/bullets whatever, I just don't see it shooting fast enough to put em on fire. Flamethrower with the huge burst of well FLAME and energy coming forth, makes PERFECt sense with the phrase "fire knockdown" and even the description of the skill.
Now for charge shot, carbineers exploit this worse than TKs did and you know its true because ranged KD is the end all cheese stick. Don't deny it, I used KD enough before it got jacked at all and it was god, if it was ranged OMG that is just fake.
Now what isn't fake is the fact that a ROCKET launcher REALLY would knock someone on their behind. Not sure if those TC changes are changing the range. But if that range still is lame, it makes even MORE sense who is gonna take a rocket from so close and NOT get knocked down. Combined with limited usage and this makes it very balanced. Gives commandos a reason to play AND be in groups because they would be the ones supporting their party knocking down the big things. AND YES this would now make sense for a commando to knock down big things like Krayts.
I know its a sloppy post and I just thought of it randomly, maybe its been thought up already but given how many times they nerf KD, its quite obvious the status effect as it is DOES NOT WORK. So give it to a weapon that makes sense and has limited usage per weapon. That makes ton of sense. Nerf it all you want and leave it with melee, it still has its minimal usage but melee needs SOMETHING at least.
So lets see a show of hands.
HOW MANY COMMANDOS would want KD or still wanna be a commando knowing they were the only ranged weapon users that had it?
You successfully knockdown.
Target is down for 5 seconds.
Target cannot be knocked down for 30 seconds.
Reapply.
Granted it makes a melee's life a litte more interesting tactic wise. Makes PvP a whole lot better in my opinion.
Besides, just because it's on test doesn't mean it's being released.
I am theorizing that laser fire is better than bullets which is why there is laser fire. Now if a 50 cal is put in your head you just MIGHT fall over, same goes to head and or leg. I just think that leg should be highest chance mind then body. a CARB should be the only class that could KD a atst since legs is their field and it is the weakest aprt of the atst body. cannot be knockeddown again for 30 seconds? is THAT what it means?? HOLY WOW.... about dang time I can finally do what a rebel does best.. RUN LIKE HELL! =) That is gonna be sooo freakin nice.
Sorry but commandos wiuth their heavy gear should knock down easier and for far longer... I mean heck we can whoop vehicles.... BTW just cause an ATST is a pet it is still a dang vehicle type...
Reading the description of the BH Carbine 3 sure seems like a flamethrower knockdown to me.
Secondly could you picture our knockdown
You knockdown said person, they get up after 5 seconds, you can't do anything for 20 seconds... what's the point of it?
How about Shock-wave KD for explosives!!!! That would rule....be not likely going to happen. ![]()
It would be fun to just watch it, ![]()