Commando Archive

Thread: AoE and Commando

Theosar
Mon Jul 04, 2005 8:06 am
#1

Using Kick Down shots with the flamethrower is quite fun, more often than not I will kockdown 6 + NPCs.


Ofcourse this might also bring the agro on me..


This is taking a toll on Commandos doing quests in places like the Corvette or other tight spots.. and the darn AoE pulls mobs fromother rooms!.. and we will be told to use non AoE weapons..




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THEOSAR GREENSIDE
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.: R E B E L C O U N C I L :.
Republic Storm Commando
"Si Vis Pacem, Para Bellum! "
Kesslan
Mon Jul 04, 2005 2:16 pm
#2

at least the elemental damage in AOE is a step in the right direction.



Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
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Gamlin_Shaw
Mon Jul 04, 2005 5:54 pm
#3

Though it doesn't seem to always work right. My heavy particle beam gun's elemental and aoe still does nothing. My flame thrower though works great though, the elemental damage works on it and on the AOE.
Gamlin_Shaw
Tue Jul 05, 2005 12:05 am
#4

If our AOE actually did damage it wouldn't be as bad as an issue, but our AOE's are either not working at all, or they merely do elemental damage which is not much at all.
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