Commando Archive
Thread: Launcher Pistol, ATST & Blast Damage
Ok...haven't tried this yet since the patch (haven't even been on yet), but with the new Blast Damage issue with ATSTs...does this give our Launcher Pistols new life? They should do more damage on ATSTs since they do Blast damage (although the Rocket Launcher will still be prefered)...but the Launcer Pistol can also do all the pistol specials...I'm wondering if this will make the healthshot1& 2bleed bigger, or in that regard, make the other pistol specials out there more worth-while in regards to attacking one of those steel bad boys with the LP...
Imagine hitting a Blast Bleed (if it is changed at all), followed by a rocket launcher hit, and if possible adding a burn to it before the end...
Or you can just stick to the old keep pounding it with Rocket blasts until the big beast falls...
Any thoughts...I could be totally off here...
I dont think vulnerabilites affect dots but because the launcher pistol does blast damage and the ATST is vulnerable to blast, the pistol will act as if the ATST has no armor vs it's attacks which means that those 400 dam launcher pistols combined with spamming specials will be one of the most affective methods for killing an at-st. Of course, this also means that rocket launchers will be even more effective with their heavy armor piercing vs. an armor rating of zero they'll be doing 75% more damage than they would be doing normally. Prolly 2 hits from a decent rocket launcher will take down an at-st. Happy hunting imps =P
I was thinking that as well regarding the bleeds...but what about the other specials...plus I've got a pretty nice speed sliced Launcher Pistol...will have to wait and see if anyone notices a difference...
What FT doesnt do enough damage? it can already kill one in two hits....
With a LP poweruped up to around 350 high end dmg, along with low blow and last ditch I've done as mcuh as just under 5,000 dmg.
And unless they've changed things, an ATST can be knocked down.