Commando Archive
Thread: Master commando killed by kreetle
its because we dont get enough of melee and ranged defences
+5 melee and +5 ranged is all we get i dont even think they are working anymore either
i got killed by a foaming vynock today i used to take on a lair of these thing with ease
Have you tried pvping yet (dont do it if you have a bad heart condition)
What did these JACKOFF devs do to us? We are now officially crap. I just got killed by 2 scyks, which I used be able to take out 5 at melee range with out hardly a scatch. This is BULL**edit**. Now I'm a ####ing goon with a big ####ing gun. I got jacked bysome stormtroopers that I used to be able to take out with ease.
Devs, if you had to nerf something to make us suck ass, why couldn't you nerf the damage a little instead of our defensive bonus. Do you not know that we have to be 16 meters away to use our specials (of couse you you do, you idiots made it that way). You guys are **edit**ing this game up instead of making it better, **edit**!!!
Pepcidius wrote:
The armour bug is definetally a problem, but even when they get it fixed, commando's are
They fixed the armor bug in the patch. Now neither armor rating nor resists work... at all. So we no longer can whine about there being a hole in our armor(health hits), since armor no longer stops any damage at all. We can't complain about our PSG's having shifting resists or cutting off at server boundries, since they no longer stop damage in the first place.
Although they finally scaled HWXP(I think), as I now only get 1 Combat XP per mob I kill(red, blue, green, any con). Sure I'm maxed out on HWXP but I was getting tons of Combat XP.
Incaps from spice downers, woohoo they fixed food stacks-but the buffs aren't right.
Tusken Rifle changed to AP1 (woohoo), still energy damage...
Spraystick still energy damage.
2.5X Melee damage from weilding Heavy Weapons.... 16m range on specials.... mob melee range... you guessed it 16m.
AT-ST blast vuln, well you can plink on them with a CDEF Rock and do full damage-all armor/resists are broken.
PvP reduced 75%, on top of the previouse 75% reduction, meaning everyone is doing 6.25% of PvE damage.
Harvs reduced capacity, increased maint, and so on that was NOT supposed to go live... went live.
Act 2? Killing more NPC's for random drops(from what I've gathered so far).
Emp's Retreat, Palpy "Talk to Vader" Vader "Talk to Palpy" yet all this attention has been placed on Rebel Missions(granted they were fubar, but how about fixing both... or better yet all theme parks-novel idea there)
**edit** it. Tired of listing bugs. Find them, enjoy them.
good thing they fixed adv. ubese
adv ubese segment
kinetic layer
will get you close to 70-80% (hopefully)
cap on armour slice is what 40%
so you could ( i say that with hesitance ) get kinetic resists up to 90%+
FURY_Chaser wrote:
cap on armour slice is what 40%
so you could ( i say that with hesitance ) get kinetic resists up to 90%+
Yeah it'd be nice if something actually good came out of this debacle. Although on Kauri we have at least one set of 95-99 percent resist composite floating around. Krayt Segments and slices.
Too bad no armor at all works. It can be 100% resists and it still won't stop a harsh look from a sweaty frenchman.
Dang.Glad that as aswordswoman, I can switch to blast damage at will
FURY_Chaser wrote:
will get you close to 70-80% (hopefully)
cap on armour slice is what 40%
so you could ( i say that with hesitance ) get kinetic resists up to 90%+