Commando Archive
Thread: Number 1 issue is still the HAR
I completely disagree. I am a TKM and I still feel the biggest problem with commando is the 2.5x melee damage. I basically don't even want to use my flame thrower unless I have a tank. Even small idiotic things can take me down WITH POWERBOOST UP!
We are not riflemen. We do not have their specials for cover and crawling and such. We do not have /headshot3. We cannot do mind bleeds. With our primary weapon we can ONLY stand 15m from something and hose it down with fire. While this is powerful, it is not as diverese as rifleman. We do not deserve the 2.5x melee penalty, especially since we have to stand so close.
The HAR is completely borked, on that I can agree, but that is such a minor thing compared to the damage we take. Even if the HAR was a long range weapon we would still have to be close to use its specials. We need lots of things fixed, but let's at least pound the DEVs heads with this one issue until its fixed, then we can worry about niceties like the HAR working.
I dont think the melee thing is that bad change it to 1.5 and I would be happy.I think Ivoni is correct as I too have herd that its not even going to be messed with for a couple months. The HAR thing is something that has needed fixing from the start. Its supposed (IE NEEDS)to be our long range weapon. I honestly think the flame specials are finishing moves and the acid rifle should be our long range weapon with specials that fit that motif. Everyone bitching nonstop and only about the 2.5 melee takes the spotlight from the fact that all that works right now is flameshots and heavy weapons for there purpose. I think if grenades worked better and the HAR worked it really wouldnt be all that bad. Would just be nice to have 4 trees instead of 2. Just my opinion though. I think the whole we are vunerable for 15 seconds **edit** is so weak sure you areAT NOVICEif you shoot a flamesingle at novice and your get your ass kicked well you deserve it. I didnt even bother equiping a flamethrower till I got my expert skill box. At Flame 4 its not that bad. I normally flame sinle 2 and switch to my Vks and beat it till its dead if you are a tk master then you should still be rocking **edit** like its nothing. With power bosst there isn't much you cant do. Power boost attack flamesingle 2 KD Dizzy unarmed hit 3 you are a god. **edit** run in and blind it stun it flame it KD it (OR how I used to do it attack it KD it flame it unarmed hit 3 it) sit back and smoke a newport. Rinse repeat. I feel bad for those who dont have melee skills though. Pistol works almost as well though. It dosnt take ALL your skill points to master commando.
The heavy wepons line works fine I think they are highly accurate on a stationary target but are not good at all against a moving target that is how it should be.
So basically you are saying to me: Just get close and hose something with fire, and then be a TKM from there on out.
Well that IS what I have been doing. But how freaking boring is that!? I did not take up commando to be a guy that uses commando skills for 0.1% of my combat time. I started this character from scratch on a new server just to be a master commando. I figured in the beginning that I would be a master commando with a little martial arts on the side. The more I used TK the more I liked it. After this stealth nerf I have no reason to even be a commando. I am not trying to create the UBER PVP D00D! I am just trying to create a character that I can have fun playing. It is not fun to use my commando skills so little.
Now commando is just something I don't want to surrender until I find out what a freaking holocron tells me I should be. If we weren't getting clues with holocrons, I would drop it today and get something more sensible that costs fewer skill points. I am getting tired of combat anyway. Maybe I would have taken up smuggler just for a change of pace.
Um what else do you do besides hose something with fire?
I mean if commado was still the same you would hose it twice and then it would be dead?
Or would you be able to hose more things with fire before you had to heal?
You said that the HAR takes a back seat to the flamethrower right?
If the HAR worked you would have more variaty and versitility especialy if they gave it the ap1 and made it a true rifle.
I mean you siad the HAR takes a back seat to the melee penalty.
All that I am trying to say is if all our trees worked then the melee penalty really wouldnt matter as much. At least to me.
You complain that you dont get to use your commando skills enough, but you care more about a melee penalty then the HAR working?
So you want to be able to shoot flamesingle more before you go down or what?