Commando Archive
Thread: Things id like to see in commando:
Just another idea thread, read , flame it..you know the drill. ![]()
1- Change grenades to have 25% lower damage BUT add effects to grenades:
C12: Blind effect
C22: health bleed
Glop: Stun
Cryoban: Dizzy
Imperial: action bleed
Thermal: Fire DOT
Proton: Knockdown
2- Heavy Weapons: Fix the AOE damage (now they do not have AOE effect even though weapon description says they have it). Give Master Commando the ability to CRAFT 'Heavy Weapon Charge' packs which are added to the heavy weapon like powerups are..except teh Charge Packs will 'reload' the launcher to full # of shots (30). Each 'Charge' added to the weapon will lower its durability by 25%, making the launcher last 4 'charges' (120 shots) before having to buy a new one.
3- Combine Flamethrower and Acid Rifle into an 'Assault Weapons' tree. Make Acid Rifle have medium armor penetration.
4- Remove Acid Rifle tree and replace with 'SpecForce Training' tree. This tree will give attacks that can be used with ANY ranged weapon the commando is certified to use (pistols,carbineers,rifles) as well as melee attacks.
Box1(5pnt box): - Weapon Melee Defense: Copy/Paste of pistoleer knockdown. At melee range the commando, having a non-heavy weapon at hand, can knock down a target. Commando loses 1 combat round after using this attack.
- overcharge shot 3
-Ambush (ability : commando 'takes cover' , all shots fired when in Ambush haveaccuracy as ifthey were usingAIM command, all shots fired havethe effect of 'warning shot')
Box2 (4pnt box):
- Cover Fire: Low damage, dizzy inducing, area effect fire using any non-heavy, non-melee weapon (rifle, pistol,carbine,beam rifle,pistol launcher).
- Beam Rifle Certification (Beam Rifle change to min 100 max 200, spd 4.0, energy damage, -50 @0m, +20 @ 35m, -10 @ 64m)
- SpecForce Knife certification (min 80 max 150, spd 2.0 , kinetic damage, +10 @0m, +20 @5m -50 @ 10m)
Box3:
- Throat Slash: Melee attack using Specforce Knife. Medium health damage, health bleed effect, attack steals 1 round of combat from opponent.
-Smoke Grenade Certification: Commando can use a grenade that creates a smokescreen that reduces accuracy of all ranged weapons by -50 (affects everyone 100m radius) for about 1 minute. It affects creatures by making them run around in circles for 30 seconds (the 'lose sight of you'). This certification is to be shared with Squad Leaders.
-Box4:
- Throw: Melee attack using no weapon (must unequip any weapon at hand, including specforce knife..even though specforce knife is considered 'unarmed') that does NO damage. Commando grabs target and throws it 10m away, target is knocked down when it falls (aka falls in 'knocked down' position)
- Grenade Attack: Commando loses 3 rounds of combat before attack goes off, commando will throw 5 grenade at once, each falling 10m apart, around the commando's target. Functions like AIM, only that you hit GRENADE ATTACK, then click on the grenades you wish to use.
- Assault: Basically a copy/paste of carbineer CHARGE SHOT2, except commando can use with rifle, pistol,carbine, beam rifle and launcher pistol.