Commando Archive
Thread: we are heavy weapon specialists, we should have an arsenal at our disposal
alright, i'm sure this wont happen, but i'm basing this idea on the BH template.
4 skill trees: 4 types of weapons
skill tree1: Grenades/Grenade launcher.... have this section based on combat xp
skill tree2: Pistol... this will be our Launcher pistol line, gives us some specials, speed and accuracy mods, melee mod of 1.5, respective pistol range mods
skill tree3: Carbine... flamethrower line, flame specials, speed and accuracy mods, melee mod of 2.0, respective carbine range mods
skill tree4: Rifle... heavy acid rifle line, acid specials, speed and accuracy mods, melee mod of 2.5, respective rifle range mods
Master level: extra weapon specials, and speed and accuracy mods
Thats it, we'll be dishing out tons of dmg, but we'll have very little defense. Kinda what a heavy weapon specialist / Demolitions expert is all about. We wont be useful on our own, but in a group we'll be the perfect complement.... i think thats what the devs would like to see. MORE TEAM DYNAMICS