Commando Archive
Thread: It's not the 2.5x Penalty that's wrong
It's the fact that they force us to get Unarmed and THEN give us a rifleman melee penalty.
It's the fact that we MUST currently use a tank to be effective at melee based PvE .
It's the fact that our rifle is a green-spewing Flamethrower with no DoT, less damaage, and no speed mods.
It's the fact that we need to go Pistoleer to maximize the effect of our Launcher Pistol.
It's the fact that one-on-one a Grenadeer is just as good as a Master using a FT.
It's the fact that Devs are implementing changes without the input of our Correspondant.
It's the fact that people get flamed for trying to help (as I'll probably be as well).
It's the fact that I could go on for 100 more lines.
That is what is wrong.
Let us regain our focus. This forum got Commando fixed by standing together as a cohesive unit. Reading the board now makes my head spin.
Remember all the support given to us by the other professions in our time of need? Well, guess what, they are our dabblers. As stated numerous time on ALL boards, you've got to dabble in this game. 250 does not take up any 1 profession (barring Jedi but lets not go there). Even a BH will have 33 left over. Not a lot, but still enough for CH 2.2.2.0 - a fairly potent combo might I add.
My point here is where are we going? Master Synn, please give usupdates. Maybe weekly (sticky the new, unsticky the old)? Nothing special, just a "emailed these ?s" in on #/#/## date. I know you're busy, but maybe if you posted what was happening on your end we could support YOU better -even if it is to say, "after my 3rd email I have still had NO response."
Thanks for reading, battle well.
Have at it...
Truthfully we need unarmed to be a hybrid profession...would you rather it had been one-handed sword....if we weren't a hybrid profession we wouldn't have the power we do now...you could say it was because a Commando needs a fighting background...blah blah blah...but it reality it just seems like they choose it so we could fit the hybrid criteria...it fits better then any other 1 skill tree...and if Commando was were it is suppose to be, TKA sounds like a very complimentry secondary profession...
The 2.5x issue sucks...personally I feel 1 of 2 things needs to happen to be fair...either get rid of the penalty for commandos, or keep it, but move our specials to a farther range (like 32m or more)....Once the 2.5x issue is solved (however they solve it) we can then look into fixing the other minor issues (like the whole Acid Tree is useless...merge it with the Flame Tree and give us a Launcher Pistol Tree...or with mounts coming out...give us a Combat Vehicle tree)....
More and more commando's are taking up CH to combat the penalty...we shouldn't have too...Those commando's who do say it because theyneed Tanks to ward off the penalty...I'm one of them...I don't call my a tank...I callminewalls...I'll throw out as many walls as I can to protect myself...I think of my pet as an extra layer of armor...with teeth....As soon as Commando is fixed, I'll drop all, or at least most, of my CH skills so I can fully master Commando (I was 2 boxes away from master when I dropped the whole acid line to get my wall)...
You don't need to have Pistoleer to use the Launcher Pistol successfully...you forget we had to master marksman to get where we are...in Pistols we got healthshot1...while not as powerful as healthshot2, it's still not bad...plus bodyshot1 isn't to terrible if used right...
What really sucks most is that the dev's said they were happy with the Commando line...We even went to them and requested they nerf us a bit...so we don't do the 2.5x melee damage to others...we didn't feel it was fair...they turned our compassion against us when they made us subject the the penalty while still making us fight in melee range....they didn't even tell us about the bug...in a recent post in another forum they even made a reference to the stealth nerf in the recent Jedi Info post:
"We very much hate the idea of stealth nerf and try to avoid them - except for anything regarding Jedi. Call us on it if we don’t tell you about an important change regarding Commandos, however, don’t expect us to tell you everything that goes on behind the curtain about Jedi."
Not only did you not tell us, you led us to believe you were happy with the commando profession...
I'm not stressing over it...I'll be happy to keep using walls and postpone my Master quest until they make a fix...and I'm confident they will make a fix of some sort...will they do it soon? I won't hold my breath...I'll bet we don't see any type of satisfactoryfix (if there is such thing) until the big November patch...so until then...we just have to deal with it...if you can't deal...move on...because I promise you, there will be something that comes up around the corner that will probably upset you just as much if not more...the dev's probably just haven't thought it up yet...
Garvin,
First, I agree with you. The 2.5 modifer DOES suck... I used it as an attention getter... worked, eh?
My point with Unarmed is that they force us to get it, give us, really, no benefit from it, and then slap a rifleman modifier on us. I did not mean to imply I want it removed.
As for the CH thing, yes they are forcing peoples hand. No I do not think that is right, but we all will dabble so people should not get slammed due to theside-profession they choose.
Pistoleer MUST be trained to MAXIMIZE the use of the Launcher Pistol, it is still usefull... but again they areforcing our hand if we want to maximize its potential. Is there any other weapon out there that does not have its own specials? (cept for Nades and HW which in effect are specials).
Regarding the Devs? You nailed it. That is 99.99% of the problem.Why again do we have correspondants if the Devs don't use them.
I too am having fun. I think you missed the point of my post. We need to work together to address the problems and get them fixed... not just slam people for posting their concerns. (I don't fee you did that, nor do I care if anyone does, but I do know that this is not intended as a flame to you either.)
Keep em commin...
I'm so happy I don't have his job since I live in Houston I would just so drive up to Austin to have a chat in person.
Some seriously explaining is in order.
UGH.
Basically the correspondants are getting ignored.
Mainly the combat designer is all busy writing up his spiffy new code to make meleer (tankers) more happy and could really care less about us as he feels we are fine.
I hate to say it, but Commandos won't be seeing any changes for at least two to three months.
Worse, anything our correspondant does gets attacked by the other classes correspondants (which makes no sense to me).
They have a forum for correspondants only and it's just as bad as the swg discussion forum.
I read other forums top 10 fix lists and I'm all for them.
We try for our top 3 (fix nerf, har, and pad out master commando) and we get torn down with all the same hate.
Sad.
None good Theedage.
Makes me happy tomorrow makes the first hint towards force slot.
At least something else to work on.
I didn't read your post beyond this statement.
What power are you implying? The only thing we have that other professions don't (exception: BH) is that we have front loaded damage. Meaning, we use our specials and have a cooling period of 8-15 seconds depending on your skill. In PvP, if we miss, we are dead if we aren't buffed. With a buff, we'll probably get one more hit (in a 1:1 situation). If our opponent is buffed, it'll take two flamesingle2 to incap the target. Unfortunatly, we miss at a high rate even at master. Duel with anyone who is competent and we'll get owned.
Ivoni said
"Sigh. I talked with MasterSynn on the phone.
I'm so happy I don't have his job since I live in Houston I would just so drive up to Austin to have a chat in person.
Some seriously explaining is in order.
UGH.
Basically the correspondants are getting ignored.
Mainly the combat designer is all busy writing up his spiffy new code to make meleer (tankers) more happy and could really care less about us as he feels we are fine."
Ya see....this is what bothers me the most. Bad enough they say "no more stealth nerfs" and do a ridiculously drastic one. What really bothers me is that they ask for clarification on why we're so upset and don't even have the basic, human decency to respond. After nearly a week. Pathetic.
-Furio
Commando 3-3-4-0
Smuggler 0-3-3-0
CH 1-1-0-0
Noitcopa wrote:
It's the fact that we MUST currently use a tank to be effective at melee based PvE .
It's the fact that Devs are implementing changes without the input of our Correspondant.
It's the fact that people get flamed for trying to help (as I'll probably be as well).
Funny thing is, I used to be 3212 CH working on 4404, but now I am slowly dropping that profession since I don't see it as a MUST.
I have only played one MMOG that actually listened to it's correspondants and that was DAOC. Other issues with that game need not to be discussed here.
It is funny that you get flamed for trying to help. I wish people would just say, "I see what you are saying, however I have the following logs/data/whatever to prove otherwise," or just shut up.
I understand the whole unarmed because its an elite profession thing, but it should be something that is usable by a commando, not something we get a penalty for.
We have to master unarmed, but we get a malee penalty. Not right.
Have use use something from the scout tree instead. That really makes more sence for a commando any how. That whole mask scent thing, terrain negotiating = just logic.
Melee penalty is retarded, sounds like SoE needs to employ another or a new combat dev.
also sounds like ther is a need for adult correspondants, if their thread looks like the discussion thread, its no wonder no one is listening.