Commando Archive

Thread: Secondary skills

Gandral
Sat Sep 27, 2003 7:30 am
#1

Working on commando have flame 4 feild 3 heavy weapons 2.But trying to decide what is the best secondary skils to carry.Go with a lil more medical im level 2 in all but pharm .OR try a lil dirty fighting ot some such thru smuggler side.whats ye all thoughts on the matter.Im a fighter at heart and only want to do my best.Being married to a doctor no big deal for medical also



Alobe Far


Grenadeer Starsider


Flails beware,Nyak's die ill turn you all into burnt frenchfries

bikebum
Sat Sep 27, 2003 8:37 am
#2

I've been dabbling in them all. Did some pistoleer until I got Flame 4. Now I am dabbling in CH. I might dabble in Smuggler soon. Possibly some dabble in TKA.
Jeren_Sehn
Sat Sep 27, 2003 10:33 am
#3

You should definitely try to get some knockdown. Nothing beats Flame 2 after the opponent is down. (Actually the Skullcrush of the Heavy Swordsmand regularly hits for more, so I guess that's not entirely correct...)


So I would go for at least Pistol Melee Defense (from the Pistoleer tree)or Low Blow (from the Smuggler Tree).


Jeren--Master Commando--Chilastra





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Edge28
Sat Sep 27, 2003 10:41 am
#4

Pretty much have decided ill be


Com 0,4,4,0


CH 4,3,0,4


with nov rifle just as a spare and still holdin nov medic


am Com 0,1,4,0 and ch 3,2,1,3 now



vonni

Gairon
Sat Sep 27, 2003 11:09 am
#5

CH is nice, I got 75% of my experience with a grand wrix on dantooine, send in the pet, let the seething bol aggro on it, light the bol on fire, let them burn.. wash and repeat.


Medic is sweet.. I have LvL2 everything and a master doctor who can supply me with Uber-Stim B's to heal me in one shot, saved my butt last night in a duel with a dude who was a TK and combat medic, threw poison on me and ran thinking it would incap me.. the healing saved me til I got him in range for flamesingle 2...


Smuggler is good, I dropped CH to get it after I hit master... same thing.. if you need money, go to dantooine, 13k seething bol missions, light them on fire, /feigndeath wait til they die, get up and repeat.


Pistoleer... also good.. specially if you happen to get a Krayt Launcher... Fan Shot or stopping shot with one of those babies... nasty.


Teras Kasi... I'm gonna try that soon... they have INSANE defensive bonuses compared to other classes, and if meditate works well enough I may even drop medic.



Just my two cents


Gairon Absolam


Master Commando


Sunrunner




Seul Gnommer - Head of Clan Alya
Gaabreal
Sun Nov 02, 2003 9:57 pm
#6

Ok, Im novice smuggler,CH 2/1/0/3 and novice pistoleer. What i want to know is what is better MCH or Mpistoleer. I will be doing only PVE(for now). I will sometimes be soloing. I know with CH ill have a tank. What are pros and cons of both secondaries. Thanx in advance.



Cuda' Hemifire - Bria
Richurd Kranium
Crimson Phoenix Ace, Black Epsilon Ace, Arkons Havok Ace
Spaced out for life cause the ground game bites!

Jaak Jeckel - Starsider

My A Wing

LorenzoMh
Mon Nov 03, 2003 4:47 am
#7

I think CH is better for pure PvE. My guildmate Cenlbrian is a master CH and he plows through Dathomir missions with his two graul maulers.


However, with the upcoming changes to CH, you will need 4 boxes in 2 trees, and 3 boxes in another skill tree to use a graul mauler. That's assuming they don't raise the level of graul maulers, either. So basically you need to be a master to use any worthwhile pets.


For pvp I think the pistol speed/accuracy bonuses in pistoleer are a must. But that's just my opinion.





Lorenzo,
Ma
ster Scoundrel

7/3/2003-11/12004. Thanks for the memories, Intrepid.
Coventry guildportal site!
deadnewbie
Mon Nov 03, 2003 6:05 am
#8

Go Teras Kasi. You'll never regret it.



Imperial Minister of Information
Maverick315
Mon Nov 03, 2003 12:53 pm
#9

Going for TKM, Master Smuggler, and 4/4/0/4 Pistoleer. Loving it so far.



Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
DerKlaus
Mon Nov 03, 2003 1:27 pm
#10

i don't know much about CH's. I'm a master gunfighter and it's pretty much fun shooting without any delay. I don't know if it's necessary but it still is fun. After the big combat patch the no delay shooting will be gone tho, at least I hope because its BS



Klaus Stoertebeker
Chimaera Galaxy
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