Commando Archive

Thread: 2.5X modifier!!!

Gooberboy
Tue Nov 04, 2003 2:34 pm
#1

yea after i got home last night was fighting some mountian worts, and i thinnk i was taking less dmage. did not test it out as my dewback was tanking for me.
jadegreif
Tue Nov 04, 2003 2:57 pm
#2

hmmm.. no hard data, but was fighting some Huurtons today, and at one time mistimed a KD, and he did hit for 400ish with the flamer in hand, so I think its still there.




Tanja Jadepanther - Master CH, Master Bio Engineer - Lowca
Val'ry Azure - Master Commando, Master TKA - Wanderhome
Valenia - Sharpshooter (4/2/3/3), Ranger (4/2/4/3) - Sunrunner
EcadMistflier
Tue Nov 04, 2003 3:07 pm
#3

There was some talk that Lord_Pall had agreed to or was at least willing to consider reducing the level of the melee mod damage rate on commando. We need some hard data and I am not on at the moment to test this. Is it possible that this has occured or is this just smoke and wishful thinking?



Ecad Mistflier
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parcevel
Tue Nov 04, 2003 3:26 pm
#4

master comando of wanderhome , i found a nest of scyks , hit them with the flamer they melee'd me , before i got the last patch they hit me for over 200 dam with full krayt segment compo and a psg , now it was i think 80 odd dam was the highest i suffered , well i'm off to lok to test it out further , good luck all
StarNick
Tue Nov 04, 2003 6:29 pm
#5

someone posted on this, all melee modifiers are being chucked, instead these weird mitigations are being added...1 side for melee 1 side for ranged..so we may get both protections anyways he said i believe after this patch...



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Khyzer
Wed Nov 05, 2003 1:14 am
#6

did anybody else but after this new patch it seems like they took it away becuase before a TKM could incap me in about 1 or 2 hits with my flamethrower out and now it took him about 5 to 6 hits to take me out



anybody else notice this




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