Commando Archive

Thread: What skills to Commando?

Mishap
Wed Nov 05, 2003 2:59 pm
#1

If you are interested in having Medic skills I would recommend 4/0/4/0. In my opinion Pharmacology is more important than Diagnostics. When I had this setup I liked being able to fully heal my Health and Action with one stimpack use rather than having to heal myself 2-3 times. Pharm 4 will allow you to use Stim Cs or low use Stim Ds. Don't waste points on crafting meds though if you aren't going to move up to Doctor or CM.


My preferred template IF you don't plan on mastering TKA is:


Master Commando
TKA 0/0/0/4
Medic 2/0/4/0
Scout 3/0/0/0


You will have 1 point left. This template (with the current TC changes) will allow you to have excellent defenses, good heals, and terrain negotiation.




Misfortune
TKA/Doctor- Radiant
garvin
Wed Nov 05, 2003 3:11 pm
#2

First thing...go set up an account at: http://swg.allakhazam.com/


At that site you can plan out your character with the exact number of skill points tabulated.


For me, my ending character will be:


Commando 4|4|4|4


TKA 0|0|0|4 (Because of the Melee Def Mods on the Test Center)


Pistoleer 0|0|0|4 (Because of the Melee Def Mods on the Test Center)


Medic 0|0|3|0 (This way you can use stim c's...although I've just obtained some stim b's that are almost as good so might drop down to Medic Novce)


Scout 1|0|0|0 (until mounts come out...then scout is gone and the rest goes into pistoleer 0|0|4|4 or TKA 0|4|0|4)


With the idea of melee and ranged mitigation, combined with over 100+ melee defenses, this should create a character that is hard to hit and takes damage well...I should be able to last long enough to score some valuable hits and dots in stackable flames/bleeds.




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

jadegreif
Wed Nov 05, 2003 4:04 pm
#3

Master Commando + Master TKA (not there yet, but soon), Medic 1/0/0/0, nothing left.
No scout is kinda annyoing, but it's just convenience really, not worth to tie up so many skill points that would boost your combat skills by quite a bit.




Tanja Jadepanther - Master CH, Master Bio Engineer - Lowca
Val'ry Azure - Master Commando, Master TKA - Wanderhome
Valenia - Sharpshooter (4/2/3/3), Ranger (4/2/4/3) - Sunrunner
SlasherZet
Thu Nov 06, 2003 1:11 am
#4

I just started a char on European server Chimaera and Im going for commando,I would like some help as to which proffesion to give to it for help (ie. Teras Kasi... medic...scout..,whatever you use..)...
EcadMistflier
Thu Nov 06, 2003 1:24 am
#5

I suggest no less than novice medic and level IV of the exploration branch of scout. As to TK that is up to you. You can get added bonuses to defence this route but with the new update that is coming TK may not be as desired. Some will say scout can be dropped if you have a mount. It appears at this time that you will not be able to engage in combat while mounted and i have used my terrain negotiation skills from exploration IV many times to escape and reaquire my target from a better vantage point. In many cases I can run up the side of a mountain to escape a slower less terrain capable adversary



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
SlasherZet
Thu Nov 06, 2003 1:36 am
#6

I was thinkink of master TKA,medic (4,4,0,3),scout (4,0,0,0) and master commando and all 250 skill points will be used...
TheRealLegion
Thu Nov 06, 2003 1:52 am
#7

I think your math is off a bit. I can't check in the game right now, but I believe you'll have only 18 skill points left over after Master Commando and TKM. Novice Medic or Novice Scout will cost you 15 for either, so you'd have three worthless skill points left over. Or ... you can pick up another elite profession plus two skill boxes which would leave you with either two or three worthless skill points left over. Me, I'm taking novice medic but if you actually use your launcher pistol then maybe pistoleer to marksmanship 2 might not be such a bad thing. As always, your mileage may vary.



Vote for Er'I
SlasherZet
Thu Nov 06, 2003 1:56 am
#8

yeah sorry i calculated so many things i overcalculated

SlasherZet
Thu Nov 06, 2003 1:59 am
#9

Now this way: Master commando,medic(4,4,0,3),scout(4,0,0,0) should I do it this way?
Mavarus
Thu Nov 06, 2003 2:22 pm
#10

This is my template and I have yet to be beaten in a duel and can solo in any planet, heck u can even solo krayts if u know how to use your skills correctly.


Master Commando


Smuggler 0040 (all the dirty fighting specials are a must)


Pistoleer 0044


TKA 0100


Novice Medic


* I have one skill point left over, but who needs it




Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

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