Commando Archive

Thread: Help out a new Commando.

darth_gruber
Thu Nov 06, 2003 4:49 pm
#1

Hi, guys. Not too long ago, I finally made Novice Commando, and I'm getting to a point where I'll start climbing the tree soon.



I was wondering, given my situation and abilities, what would you do as far as surrendering skills. What do I need to keep, and what should I get rid of?



Right now, I have Commando (0,0,0,0), CH (1,0,0,0), and Pistoleer (0,0,1,0). I also have Master Marksman, Brawler (4,0,0,0), Scout (4,1,4,2) and just picked up Medic (0,0,0,0).



What are my best options?



Any help would be appreciated.




If babies taste of chicken, does chicken taste of Baby?



Levv Galen - Master Ranger as of 5/1/04
Kauri
collateral
Thu Nov 06, 2003 4:53 pm
#2

get first aid 1 in medic.


ditch the scout skills first.


use creatures while you can.


keep advancing pistoleer to master.


keep advancing commando to master (assuming that's what ya want)


ditch CH.





_______________________________

Colonel Ivanto BlowStuffUp
Jedi Wannabe
_______________________________

collateral
Thu Nov 06, 2003 4:54 pm
#3






collateral wrote:

get first aid 1 in medic.


ditch the scout skills first.


use creatures while you can.


keep advancing pistoleer to master.


keep advancing commando to master (assuming that's what ya want)


ditch CH.






ehh.... might have to ditch CH earlier hehe




_______________________________

Colonel Ivanto BlowStuffUp
Jedi Wannabe
_______________________________

darth_gruber
Thu Nov 06, 2003 4:56 pm
#4

Do you mean get the whole Pistoleer tree? I didn't think there was enough skill points for that many trees.



The rest is very helpful. I will see how long this takes.



Of course, I can't be on as often as I like, but I'll get there.




If babies taste of chicken, does chicken taste of Baby?



Levv Galen - Master Ranger as of 5/1/04
Kauri
garvin
Thu Nov 06, 2003 5:05 pm
#5

I'm going to base my suggestion off of what's coming up in the next patch (we all hope)...


Right now, I have Commando (0,0,0,0), CH (1,0,0,0), and Pistoleer (0,0,1,0). I also have Master Marksman, Brawler (4,0,0,0), Scout (4,1,4,2) and just picked up Medic (0,0,0,0).


First...go up in the Flame Tree first...use the Launcher Pistol with the Pistoleer specials (especially healthshot2 and stack with healthshot1...make a macro) to get enough heavy weapons xp to get you to flame3...once you get there, start reallys using your FT (you'll finally have enough Accuracy so you won't miss the majority of time).


If you are serious about Commando, youv've got way to much Scouting then you'll need...in the beginning (as you need skill points...don't give them up before) take scouting down to 4|0|4|0 (only because you probably want to keep CH for a bit longer)...If you are going to keep any of CH, get at least 1|1|0|0 so you'll have an ok tank post the next patch...but if your seriously going all the way to Master Comando, drop CH, drop the hunting link on Scout, and slowly work Explore down until you get a Mount...then give up the rest of scouting or at least down to Novice (and that's just so you can pitch a tent...lol...camp)


Go up pistoleer so you at least have 0|0|0|4 because you will be rewarded with some good Melee Defenses...and if you want to use good Stim packs go Medic 0|0|3|0 (for stim c's)...although most folks just get by with novice medic (can use decent stim b's)...


My template consists of Master Commando/ TKA 0|0|0|4/ Pistoleer 0|0|4|4 when I'm all done...the remaining skill pts will be invested in medic mainly...


Use this site to plan your character out better: http://swg.allakhazam.com/. You'll be able to plan out your skill point usage down to the last point and try different combinations...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

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