Commando Archive

Thread: Two important questions (to me)

JezabelleSWG
Sat Jul 09, 2005 9:43 am
#1

Hi there. I have been, or was I should say...a Master Commando / TKM from December 2003 up until the CU. I have been off and on since the CU, mostly off. The reason? Because I had planned to convert my template of Master Commando / TKM into Master Commando / Master SL post-CU.


I do not have to include a punchline for you to see what a joke THAT is....


Before the CU as a Master Commando / TKM I was at least moderately effective. I was awesome in pve, able to do maximum level missions without buffs if I played smart. In pvp, I was competent although not in any way dominant. Particularly for GCW-style pvp (base raids etc, where I could meditate away CM poison when clone-zerg poisoned).


Since the CU, with my new template I have been completely ineffective and so I have not played much at all. I would go back to Master Commando / TKM, except that I know it is no better.


Now to my question. And it's an important one to me as the answers will likely determine whether I continue my account or cancel it for awhile.


Is there any indication that commando will be fixed anytime soon? Has there been ANY recognition from the developers that our profession is broken?


I am overall a fairly patient person, but if they are not even aware of us and planning to fix us....I'm taking a 6 month break.


I have tremendous respect for those of you who keep playing as commandos considering what horrid shape the profession is in (never imagined it could get worse than pre-cu but it sure did). I simply cannot justify paying to play a game where I am almost completely ineffective, and I have no desire to change from master commando.


Thank you for your kind response.
Ryubushi
Sat Jul 09, 2005 10:02 am
#2

To the best of my knowledge, the devs haven't even mentioned anything to our correspondent about fixing us.


I don't expect them to ever fix us or give us a revamp, really.


All I expect from them are nerfs and lies.


We commandos have only one thing left; each other. It's why we formed a commando guild on Starsider. We're broke, and the devs obviously hate us, but dammit, we will find a way among ourselves to make this profession enjoyable.






***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

Raanan
Sat Jul 09, 2005 2:15 pm
#3


You've got your answer from Ryu and Nick. I'm not going to say stay or go because my own time left with SWG is depended on how long Vode Inya stays together. For that reason, I'll say this: Vode Inya is always open to fellow commandos. We may have a borked profession but I tell you this in full truthfullness, a group of Vode Inya can take a picket lair just as well as a group with a jedi. We've done it. So if nothing else, let that give you hope and if it draws you, come to starsider and join Vode Inya. It is worth starting a new character to be involved with this group of people.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Lord_Eoin
Sat Jul 09, 2005 11:01 pm
#4






Raanan wrote:


You've got your answer from Ryu and Nick. I'm not going to say stay or go because my own time left with SWG is depended on how long Vode Inya stays together. For that reason, I'll say this: Vode Inya is always open to fellow commandos. We may have a borked profession but I tell you this in full truthfullness, a group of Vode Inya can take a picket lair just as well as a group with a jedi. We've done it. So if nothing else, let that give you hope and if it draws you, come to starsider and join Vode Inya. It is worth starting a new character to be involved with this group of people.






as long as you don't


  • throw grenades

  • use the LBC when many pikets are around.

  • use the flamethrower when many pikets are around.

  • use the plasma flamethrower when many pikets are around.

  • wear any armor.

  • have another profession to provide specials.

  • etc.



Eclipse - Halleroder- Master Commando (MC/MS Pre-NGE)

Eclipse - Ja'nae Aldernaci - 90 Smuggler

Bloodfin - Radnor Waypeg - Master Medic (MD/MCM Pre-NGE)

Kettemoor - Shidem Edgarwado - Master Officer (TKM/MSW/Pikes Pre-NGE)
StarNick
Sun Jul 10, 2005 12:42 am
#5

"Is there any indication that commando will be fixed anytime soon? Has there been ANY recognition from the developers that our profession is broken?"

Hehehe...hahaha....hooho! *rolls off the chair laughing*

*Ahem*...erm..

You're only ineffective post-CU as a commando if you're a sole master commando, melee commando, or chose a template that offers you no elite ranged specials whatsoever. All grenades and AoE aside, we suck with damage - we do not have the ability to produce damage within our own profession (compared to non-damage dealers or our counterparts), and hence our utility has only medicore numbers to actually enhance (that brings us roughly to the level of a "3" offense profession.

In order to be successful, be mindful of two things: A) Be proficient with damage control...know your surroundings, know your AoE, be aware. B) Pick up Carbineer, Pistoleer, BH, Smuggler, or Riflemen (top 3 involve the first 3 professions listed, for their damage since riflemen's most powerful attack has only a 5 m range with our most powerful gun...the Plasma Flamethrower due to the special's min of 20 m and our weapon's max of 25 m), with the damage specials these professions offer we become a "5" or close to it, as your weapons will be doing damage, and then get supercharged with your utility as well you pick up a few variety specials along the way as you should in a template.

The thing that seperates commandos from normal professions is that rather than expanding in a template, we rely on a ranged profession first and foremost and expand second...where normal professions expand first. Our weapons "define" us, and the original role of a commando was being equilvent to other professions in damage, and then "powering-up" specials for more damage. Well, only prob is that we don't do damage equilvent (at least directly, indirectly we *almost* do...but its not a garuantee nor is it damage dealing) and that none of our weapons power-up for damage (ie multipliers), rather states or small elemental damage on our master weapons.

That, we know, is flawed...and honestly a much better system would most likely be, "Our weapons define us and power-up our own specials, rather than having a variety of special attacks, we focus on potent damage".



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Palimor
Tue Aug 09, 2005 2:24 pm
#6

I recently returned to Commando and mixed it with Smuggler.


Master Commando/Master Smuggler, 4000 Combat Medic.


PVP = Support Group / Crowd Control Role / AOE State Effects
PVE = Not much makes me run.


Action cost on weapons is a monster to overcome.




-----------------
Palimor
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"Imperials aren't people to me, they are just NPC's with weird AI chips installed." - Criminalus

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