Commando Archive

Thread: Thoughts on a Base Takedown template

Samun
Thu Aug 11, 2005 7:55 am
#1

Hey guys and gals,


Was just playing around with the idea of a 'base killer' template, and wondered if anyone's tried this template out. The only downside to it that I can see is that your combat level (I think) will not be level 80.


You'll still need to find a Bio-Engineer, because throwing that into the mix takes away so many skill points, that it really hinders this template's ability to stand alone.





Rasth | Hiran | Angmar | Pael
Todesengel
[ PHO | Kauri ]
Commando. Those who feel it, know it.
Obey the flame.


RoastyToasty
Thu Aug 11, 2005 8:11 am
#2

I think you need slicing 1 in smuggler. Definitely not a stand alone template (damage special?). AOE KD and AOE Concussion shot make it viable besides just taking down a base. The only thing is, that Bio-Engineer is the hardest one to find for base takedowns.
Samun
Thu Aug 11, 2005 8:18 am
#3






RoastyToasty wrote:
I think you need slicing 1 in smuggler. Definitely not a stand alone template (damage special?). AOE KD and AOE Concussion shot make it viable besides just taking down a base. The only thing is, that Bio-Engineer is the hardest one to find for base takedowns.





Ahh, see the most current info that I could find said you only needed Novice Smuggler... needing Slicing I makes more sense


As far as a damage special, you'll have Improved Critical Shot from Bounty Hunter, which can give you decent damage. Really though, you're right... it's not much of a stand-alone template.


Defenses are pretty nice on that template though (you also get Improved Duelist Stance).





Rasth | Hiran | Angmar | Pael
Todesengel
[ PHO | Kauri ]
Commando. Those who feel it, know it.
Obey the flame.


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