Commando Archive
Thread: Question for TKA or Fencing Comandos
as long as you're holding a ranged weapon, melee opponents will have a very good chance of hitting you, whether your melee defense is at 125, or 0.
2 things will tip you off to this.
1) all those riflemen/tka/fencers are now dropping that template, as it won't let you walk around untouched anymore. they all seem to be going rifleman/cm now.
2) i've pvp'd with a my commando/tka right after the patch, before those FotM's dropped their templates. they'd run around shooting their rifles. my flamer was missing them, but as soon as i switched to vk's, instant win. kd stuck first time. dizzy stuck. unarmedhit3 never missed. lunges always worked. unarmedstun, never failed. unarmedheadhit, oh how i love that move now. so, if someone is shooting at you, go melee.
NCresslinN
Mmaster commandoM
DFR
First mohawk on Flurry, tallest human in the galaxy
What I figure is Ill be kited by ranged opponents (no diferent than befor) and when fighting melee opponents now Ill be forced to use my fencer skills.
My big issue with it is where does my commando come into play for 169 points. I cant reach ranged professions and am forced to be in this increased chance of being beaten down royally by melee since we gotta be in melee range.
Its a situation much like the 2.5 damage modifier where it hurts us the worse with our range limitations only now it actually voids skills that you have picked up (melee defense) whereas there were no skills that the damage mod was voiding. Why bother giving ranged professions melee defense at all when you get hit every time with the max 125?
I am a die hard commando but there gets to a point to where Im looking at the skill dump and I realize that it isnt filling the role that it should as damage dealer or even a ranged profession. The only time it is a damage dealer is if I can kill with the first hit.
Well, much hope I have for the profession so lets hope the combat pass does the job.
teb311 wrote:
So basically, you don't use commando at all? Man, I wish we could compete as a stand alone profession...
no, i use my commando skill all the time. you'd be amazed how well it works on tkas. pistoleers and bounty hunters aren't too difficult either. but when someone has the ranged defense of a rifleman, they're pretty hard to hit with a flamer or little to no pistol skills with a launcher pistol. and don't even waste a consumable weapon on them. no, i just get up close and use my tka skills. lunge works from a distance, so you can usually change their posture with that to catch up to them. also, suppression fire works if you can get it to stick. then just burst run up to them, and use your melee skills.
yeah, i get kited. but i usually don't go overt to theed by myself. nor do i raid bases solo. i'll let the other ranged professions in my group handle them if need be. also, don't dismiss the raw power of the flamer on auto attack. it does some decent damage.
I call discrimination against commando/pikemen!!!!!
NCresslinN
DFR
First mohawk on Flurry, tallest human in the galaxy
Theedage wrote:
Bogus title!!!!!
I call discrimination against commando/pikemen!!!!!
lol, Just omitted them and heavy swordsman cause my thoughts were more on how the defenses were working for us when using our melee profession in combat compared to our commando weapons and those 2 dont seem to have a lot of defense.
Guess you could add them in on this though.