Commando Archive

Thread: Writing off the commando profession

JaydedPh
Thu Mar 25, 2004 5:42 pm
#1

Anyone who knows me on Sunrunner knows how much I like being a master Commando. I have been a Master since about August of last year, with the exception of a two day time period where I had to master ENT for my holo. Sadly, the things that I enjoy which include dueling and PvPing are no longer viable for commandos.


I have an LP that powers up to 550 dmg, an uber flame, uber armor with over 200 pts in skill mods added,I have pistoleer skills and last ditch from the smuggler line, and can still almost never beat a TK, or a fencer anymore. Sometime within the last month or so I also lost my ability to kite them, and now can't win in one on one vs a melee opponent to save my life.


In SOE's attempt to take away the "pokemon" experience from the game, the defenses given to other classes, have made pure ranged professions (rifleman being the only exception) almost impossible at the elite level. By the elite level, I mean an elite PvP commando vs and elite PvP melee profession (ok not pikeman, I can still beat those, they should cry harder then us). The commmando can rarely win.


I have been struggling for about a month as to how to adjust my template, but to be honest, I can't really fathom why I should. We spend more skill pts then anything but BH, and should get SOME elite fighting skills. I am gonna do some melee, against my better judgement, or i might just quit altogether. The other master commando in my PA uses her alt almost exlusicely now as she is disillusioned also with commando. I was looking forward to a combat publish, but it appears the revamp isn't happening anytime soon.


/salute


Jayded, Master Commando, Sunrunner

Former elite PvPer


alioninwinter
Thu Mar 25, 2004 6:09 pm
#2

Unfortunitely the commando was highly dependent only on the flame thrower as an effective weapon. And it was EFFECTIVE before the DOT changes with a FlameSingle2 hitting for upto 3k damage (before armor resist) then a very powerful burn DOT. Pub 7 total DOT nerf made them basically ineffective - I'm not a commando, my PvP DOT (bleed) went from 150-200 to a max of about 50 (not killing no one). The mini hot fix improved the DoT dmg to about 70 for me and I've noticed an improvement in FT DOT as well (saw a 550 tick burn in PvP).

I'm a melee and duel many commandos, and you're right, they don't fair well against melee right now (unless they have TKM defenses or other defense stack). Personally I think it's the reduced burn damage. Without that, no matter how long you can kite if the person can heal themself, and buffed, a commando is at a disadvantage. Personally I believe commandos along with most other ranged professions should be at a disadvantage vs a melee character in melee range, but a commando is really hurting. Personally I think if you have the Pistoleer xx4x you should have good enough overall defense - so perhaps it's the weapons you use vs the very heavy armor people wear these days. I know most people on my server use 80+% composite now, and upto 39% stun resist, but that still makes the best weapon for you to use a Commando/Pistoleer/Smuggler a Sonic pistol.

Tactics wise, I think when fighting melee you should get a try to PistolWhip, FlameSingle2, then use a Sonic Pistol for the stun dmg and use FanShot.

Everyone is besides those overpowered are waiting on the combat revamp. Best of luck to you and everyone. SOE still has not stated what they have decided they will try to make each combat profession's role in PvE/PvP so only time will tell.



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Master Dragger, Drunken Friar
Gabriev
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