Commando Archive
Thread: AoE Bug concerning FlameCone
I thought they fixed it, but what you're describing is the famous "corpse bug". For purposes of determining the aggregate damage of any AoE attacks, including flamecone,the system counts up all "targets" within the appropriate range, including corpses. When doling OUT the damage though, it ignores the corpses and only counts the live targets.
So if I use flamecone 2 on a geonosian, and there are six dead geonosians within the blast of my cone, I get 7x damage against the one living geonosian.
Using this bug is an exploit and can get you a temporary ban if you're caught.
Message Edited by maddogs on 03-23-2004 04:51 PM
Now at the geo cave when people have piles set up I try to pull as much as I can to the entrance to kill them - SOE doesn't give enough to care to take care of them, so I'll take care of them.
yah, i only made this post because of the geon cave...get mouthed off by exploiters doing this at the cave entrance..from what ive seen its almost every server (seen it on a few..)
and whats gotten me even more annoyed..a friend of mine (who i commonly talk about here..that TKM/Master Brawler/Master fencer) actually said to me that devs should let them have their fun..etc..etc
Boy that started off a nasty little debate
i'm all for fixing this "bug", but until then, i'll be damned if they ban anyone for using it! i dont exploit intentionally, but to tell me that i have to take the effort to move away from corpses when i'm knee deep in combat in order to use flamecone/acidcone?!?! that's a negative.