Commando Archive
Thread: Fire Support
There's an idea. It'd be kinda cool if Imperial Commandos, for example, could place a beacon on structures for an SD to bombard. ![]()
For rebel commandos, maybe a fighter run could be called in. Of course some sort of delay would be needed between placement and the strike, and a method to counter/remove them would probably be necessary as well, but this could potentially be a cool, unique skill for us. Perhaps grant engineers the ability to have a chance to remove placed beacons after 'focussing' on them for a certain period of time (long enough to realistically disarm something anyways, maybe 30 seconds to a minute?)
easily done...prolly a 5k faction one time use item
a 30 second timer or something, smugglers gotta slice it to disarm (or other commandos get a skill to disarm it?)
and could prolly be EASILY done with minimal graphics...for imps...ISD's (2) are ALWAYS a static above almost if not all the worlds....very easily can big laser blasts just come outa the sky and pelt the area with withering shots...
for rebels...same thing with BOMBs, like Y-wings doing bombing raids with fall-free thermal detonators, space mines, or percussion ordinance....maybe show a fighter..could be a bit harder tho with that (but hey..they already got the skins done..look at Nym's hunt with x-wing)
this would be a VERY COOL addition to the game, give a slightly alternative way to destroy bases (gotta put it on terms or something?)
and could be very easily balanced (rather than needing ALL those proffessions to destroy a base...plant a bomb with a master commando...make sure other commandos/smugglers dont disarm or heck..maybe anyone can disarm it...then get the hell outa the place)
i also can imagine this to be ALOT like the ION Cannon/NUKE Beacon from C&C Renegade.. ![]()
"i also can imagine this to be ALOT like the ION Cannon/NUKE Beacon from C&C Renegade.."
You know, that's funny, that was exactly what I was thinking...I was just afraid to make the analgoy figuring most peole here probably hadn't played it. ![]()
Mythought was to make it a 1-shot kill on a single structure, with a 5 minute count down timer on a use, and only being able to carry around one or two at the most. Then make it so to be countered it would need to have someone go into 'slicing mode' (or something like that) where they basically focus on it for 30 seconds or so in attempt to disarm it. Then when the big guns come down, add a small AE that hits stuff around the targetted structure as well.
Who knows, maybe we can see if they'd be interested in adding something like this during the GCW revamp patches that are coming up?
This is a cool idea. It sounds like this would only be for factioned commandos though. Would it only be able to be used against faction targets? Otherwise you might see a balance problem (AT-Sts used to be useable against non-faction targets and they had to change that right?)
-VR