Commando Archive

Thread: Comparisons: HAR to FT specials.

RazerWolf
Thu Mar 25, 2004 5:09 pm
#1

/bump

Someone, say something. Garvin? Maddogs?



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
garvin
Thu Mar 25, 2004 5:21 pm
#2

I'll try to get some actual testing done as will I'm sure many others...I've done a bunch in the past but haven't even bothered doing specific testing on the HAR beyond testing the HAR against various NPC's with varied resists...


But the long and the short of it, from just looking at the speed vs. max power of the typical HAR and the FT and taking into account they share the same restrictions, but only the FT has a DoT....the conclusion is fairly obvious...


The HAR sucks...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

RazerWolf
Fri Mar 26, 2004 1:30 am
#3

I'm not a Commando right now, so I can't test this, but what are the damage and delay mods for the Commando Specials?

The basic equation for specials delay is: (S x D) x ((100-P)/100) = delay

S is the speed of the weapon used
D is the delay mod of the special, this is specific to the particular special
P is the player speed mod for the weapon, which I believe is 45 for FT/HAR IV

The stats for this can be found at: http://killyourpc.org/swg/speedguide.html

Now, if at FT IV, I can fire a FlameSingle 2 every 11 seconds with a 4.7 FT, then (4.7 x D) x ((100-45)/100) = 11

Thus D = 4.25

This sounds about right, Last Ditch and Stopping Shot have delay mods of 4.0

Now my calculation of D is approximate, but if I could get a couple more, we could get a full list of special mods.


For the damage mods, it's simply:

Weapon damage x 1.5 x Damage mod.

This is what you read in the combat spam, the damage before AP/AR and resists are applied.


What I want to find out is whether my assumption is true that the HAR and FT specials have the same delay mods, but the FT has better damage mods. When the DOT nerf occured, all DOT attacks had their basic damage mod increased to even the damage out. FT damage increased also.

If I am correct, Flame Single/Cone 2 and Acid Single/Cone 2 Have a delay of about 4.25, and damage mods of about 7 and 5 respectively.

So that means: The FT has a higher weapon damage than the HAR. The FT specials have a higher damage modifier than the HAR. The FT has a lower weapon speed than the HAR. The FT has the same delay mod as the HAR.

Final Conclusion. Even more lovin' needed for the HAR?

So yeah, anyone want to test this and corroborate this? Who knows, maybe the Devs will crack under the pressure of maths and give us something worthwhile



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
RazerWolf
Fri Mar 26, 2004 3:01 pm
#4

Yeah, I figured that much, I was just looking for some numbers to put in a "Oi! TH! Look at these crappy numbers!" post.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
StarNick
Fri Mar 26, 2004 3:06 pm
#5


ooo i agree with the last statement of your original post razer


we were promised "enhancements" to the HAR.../sigh


At least its nice to see a non-commando-at-this-point-of-time (hey better than nothing! :smileyvery-happytrying to make a case for us


/salute


Message Edited by StarNick on 03-26-2004 05:07 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Vampirerobot
Fri Mar 26, 2004 10:07 pm
#6


At first glance you do notice that the HAR has a generally betteraccuracy (mine is all positive modifiers out to 32m) and of course does acid damage, which is often more useful than heat. Do you think these balance out the obviously greater damage output? I'd like to see at least light armor piercing on the HAR, that would definitely give it more of a niche.


-VR





Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
Raptor2k1
Fri Mar 26, 2004 10:24 pm
#7

I'd like to say the range on the HAR helps it, but the plain fact is that it doesn't, since the only secials worth using can only be fired at 16m or closer (and not to mention if you're going to use simple marksman stuff like overcharge and supression fire, the FT has better long-range accuracy anyways.)



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


StarNick
Fri Mar 26, 2004 11:34 pm
#8

plus the fact that the devs say, we have the greatest accuracy when using our specials within 16 m... so having good acc @ 32 doesnt make a whole lot difference with that saying



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Page 1 of 1
Previous Next