Commando Archive
Thread: how the heck do you blow a turret???
ok here is my group:
me - Master CM/ Riflemen
friend 1 - Master TKM & 0/2/4/3 Commando
friend 2 - Commando 1/0/3/0
theres another guy, but hes really bad
what exactly should we do?
All buff, the Commandos pull LP and use it if they got Pistoleer/Smuggler specials. If not they get Uber Stim B's while they heal you all 3 of them, as you spam Adv Strafe With a T21, and of course you using area heals. Err and have the TKM punching the turret with a VK.
ChilastraBH wrote:
ok here is my group:
me - Master CM/ Riflemen
friend 1 - Master TKM & 0/2/4/3 Commando
friend 2 - Commando 1/0/3/0
theres another guy, but hes really bad
what exactly should we do?
Skeptic666 wrote:
hehe you have be realy carefull you dont burn your lips hehehe
lol Damned it, you beat me to it. I saw this on the board and came just to post that and saw serious responses then yours. lol
I do find it funny that meleers do more dmg to armoured opponents than we do...
I dont mean a little more...they do a hell lot more than 5x more hehe..and they can take the most damage thrown at them (and biggest damage hitters in the game)..PLUS turretscant hit you @ 0 m..thus meleers are hehe...like the best thing to take out turrets.. ![]()
Again..that fine line of balance....personally i think meleers are OVERbalanced now....ranged prof NEED to get caught up with them (especially us) OR, the dmg of them significantely withdrawn...they should be hvy tankers..rather than using pets...give them TONS of defense..but dont let them do the 3k per/second most TKMs for instance do atm (dont know for others..but hvy swordsman really are can do a hella lot damage)
the only melee profession that can take turrets as well as commandos is swordsman. if you think a TKM can take turrets out better than us, you dont understand the combat system...
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StarNick wrote:
Again..that fine line of balance....personally i think meleers are OVERbalanced now....ranged prof NEED to get caught up with them (especially us) OR, the dmg of them significantely withdrawn...they should be hvy tankers..rather than using pets...give them TONS of defense..but dont let them do the 3k per/second most TKMs for instance do atm (dont know for others..but hvy swordsman really are can do a hella lot damage)