Commando Archive

Thread: ensted of crying nerf cry fix

maddogs
Sat Mar 27, 2004 2:36 am
#1

http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=28674


what you think?



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Daniel' Judson-Leonheart

vonbraat
Sat Mar 27, 2004 2:58 am
#2

combat medic is broken. they got lucky though, their bugs make them stronger. ours make us suck. they definitely need "fixed"



and there was much rejoicing...
shutout
Sat Mar 27, 2004 3:42 am
#3

we were bugged and we were doing too much damage (the bug where our attacks where considered melee), so they fixed us. smugglers could multi-slice, so they fixed that (somewhat) and even banned players for doing so. knockdowns were a big problem in pvp with all professions that had a kd move, and recently, carbiniers got theirs (which was unlimited, and stated working as intended by the devs) taken away. yet combat medics still get to use their bugs to their advantages. do i want them nerfed? nah, i want them fixed. i want us fixed. i want all professions that are borked fixed (which is probably all of them).



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
maddogs
Sat Mar 27, 2004 11:23 am
#4

wow i got one stared and slamed im not saprize uber wana be players uslly slame you when you say fix some thing



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Daniel' Judson-Leonheart

Ivoni
Sat Mar 27, 2004 12:21 pm
#5

What a sec...

Carbiners got fixed?



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
StarNick
Sat Mar 27, 2004 3:51 pm
#6

tho i think they still say it wasnt much of a fix...


anyways....on our weapons being "melee" actually..we hit HARDER now than before, cuz the devs raised the initial damage...however..it was harder for us that our weapons acted like melee - back during the 2.5X mod...ALL npcs up close brought out their melee weapon, NOT their ranged weapon when we were using our FT/HAR....thus that sorta..sucked....and even after the 2.5X mod was taken out...we are still easier to hit regardless of the weapon being melee or not (easier to hit of having the weapon equiped..plus being IN melee range anyways)





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--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

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maddogs
Sun Mar 28, 2004 1:13 am
#7

ya sort of there specails work better



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Daniel' Judson-Leonheart

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