Commando Archive

Thread: Mandalorian Armor (What is should be, a weapon)

Mopdalton
Tue Jun 07, 2005 11:36 am
#1

Few idea's for mandalorian armor:


Helmet- Rangefinder to track down target and once your within 50 meters of your target youll recieve a +50 general ranged and melee accuracy bonus. Rangefinder power source should last for 2 minutes and have a 5 minute recharge timer.


Chest plate and R/L biceps- Can be placed in defense mod or attack mod. When in defense mod it has little shocks of electricity running trough it so that if a melee or ranged enemy attempts to knock you down, your chest and biceps will absorb most of the damage. The defense feature should only improve your chance of resisting a KD a little nothing to make you the uber defense king/queen.


During attack mod the chest plate and biceps vibrate for thrity seconds, enough to save up enough energy for a tackle attack. When they veibration has produced enough energy to send an attack wave the commando can attack the target by throwing himself against him/her and the shockwave will add a little bump to the tackle, hopefully enough to knockdown the target.


Right Gauntlet- The gauntlets on the armor are where all the stuff the Mandalorian armor is famous for is located. In the right gauntlet you have two weapons, the rocket launcher and the grappling hook. The rocket launch containes a small missle about 6 inches long, when the rocket is launched it creates a small explotion thats not really damaging but leaves a nasty burn. THe targets attacks and movement will be delayed for 30 seconds while the burn is fresh. The basic idea of this is that the burn is so painful during that 30 seconds that its hard to move with out feeling the intense pain.


The grappling hook, not much to say about this, its a hook and some string but it can be a problem for the commandos target. When the grappling hook is release at the target it wraps its self around the targets body prohibiting movement for 45 seconds, the commando can use its hidden abbility too, the shock! With a push of a button electricity can be sent through the wire to the targets body, in the process the wire becomes unhooked but knocksdown the target and delaying the knockdown recovery for 20 seconds.


Left Gauntlet- The bad boy of the two gautlets, this one hurts if your the one the commandos after. It has a flamethrower, poison dart launcher, and concealed razors.


The flamthrower can be deadly at close range, the intensive heat is not one to be messed around with. A single blast at 2m can incap the target and leave a really nesty burn. But now without a price. After the shot from that close the gauntlet needs to repair and will do so by its self, the process takes 3 minutes where all attacks by the left gauntlet are delayed.


Poison Dart launcher, its quite simple, it shoots a dart with poison. THe poison continues to eat at the targets health for 1 minutes, at a rate of 300 damage ever 5 seconds it can be a bad thing to carry around. The Dart Launcher has five darts once all the darts are used up it requires a refill that you can do right after you get out of combat but not while your in combat. Opening the loading cartrige would leave the suit vulnerable to attacks and the suit will not let that happen, while it doesnt protect the commando the best it does keep itself protected, almost nothing can damage the suit while its powered up.


Razor Blades hurt, nothing more about it. They pop out from the bottom and add a nice damage boost to unarmed attack and can give a nasty bleed. They must be put away through before any other weapon on the suit can be used.


Leggings- Not much about these, only one weapon but it can be useful. In the knees of the leggings are darts aimed to be shot in the leg of the target, they can force the target into a kneeling position and only 2 darts can be held but after combat is over it can be refilled.


Boots- THey're simple and effective, they add to unarmed attacks useing the legs and they add a nice traction to the bottoms for increased speed when running.


Gloves- They're heated, they're painful when touched with flesh and can delay and attack when they are used on a targets hands. If a commando grabs the targets hands with the heat activated it burns the skin delay attacks for 20 seconds. Heating last for 30 seconds with 1 minute 45 second recharge timer.


Jetpack- Two modes, flight and attack. When in flight mode you launch up 20m and are able to fly. When in attack you can launch a rocket, the rocket launch is better than most that scientists have been able to crate simply because it adds nice speed to the missle so they get hit twice, once by the rockets its self then when the rocket explodes.


Thats it, this is my idea for mandalorian armor, when equiped by a commando whose completed a quest/training by Boba Fett the commando can use special to perform the abbilities. The specials are same as weapon ones and can be used in the toolbar. THe mandalorian suit could be the thing that makes people fear a battle involving a commando or that makes them fight by the commando.


Suggestions are always welcome and actually look forward to feedback, we can update this post with new ideas and make it a nice thing that we could try to convinve the devs to do.


-Madew, soon to be Master Rifleman,Master Commando



A'den Kotra- Elder Smuggler/Follower of the Mandalorian Ways
Feldmann- Medic/Bothan Model
ISOLDI

Raptor2k1
Tue Jun 07, 2005 1:42 pm
#2

I"m not so sure I like the idea of Mandalorian armor getting these things, since the stock stuff wouldn't be modified and no one would ever get 'em anyways.


On the other hand, I do like the idea of taking such afformentioned gadgets and making them modifications that you can have installed in armor sockets in place of skill tapes...


Just put the certs for them in the Master BH, SL, Commando, and Ranger.





Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Knightcrest
Tue Jun 07, 2005 2:51 pm
#3

Doesn't really matter what people would like Mando to be. It is still going to be more rare to attain a single piece vs. seeing 20 jedi dueling in front of Theed Starport. Heh... doubtful that anyone has even crafted a piece since the first couple weeks of the CU before they jacked the place up in difficulty... probably did that because groups were having fun running around in there.

Message Edited by Knightcrest on 06-07-2005 04:52 PM



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Mopdalton
Tue Jun 07, 2005 3:19 pm
#4


the death watch bunker would be changed, throw out the stupid droids and lessen the black sun, make the mandalorians tuff like level 90 but with a few tricks so they can be hard but not impossible. the damage multiplier would be effective but not impossible. I know they want mandalorian armor to be rare but the devs are idiots when doing how difficult something should be, if there are 5000 jedi running around make the damn dungeon easier so we can have armor, throw us non jedi a freakin bone.



A'den Kotra- Elder Smuggler/Follower of the Mandalorian Ways
Feldmann- Medic/Bothan Model
ISOLDI

Raptor2k1
Tue Jun 07, 2005 3:26 pm
#5

Even CL90 would be way too high. Because they're ranged units there would be no way to work around the multiplier like you can with Nekrosis. Make them elites, with maybe even some double-elites, but I wan't to see the CL's cap at 80 like we were told they would.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Mopdalton
Tue Jun 07, 2005 3:40 pm
#6






Raptor2k1 wrote:
Even CL90 would be way too high. Because they're ranged units there would be no way to work around the multiplier like you can with Nekrosis. Make them elites, with maybe even some double-elites, but I wan't to see the CL's cap at 80 like we were told they would.





The dev's lie, ive supported them for 2 years now, i thanked them for the CU I saw them as good people then i finnally figured out how warped stuff is. So many freakin bugs in this gamea nuke filled with raid couldnt kill them. They need to forcus on balance, but we wont see that ever. CL's capped at 80 would work, if you give the DW the abbility to use the specials i propose it would be a challenging dungeon but not impossible. I dont want this armor to be uber leet in pvp, hell i cant even wear the stuff seeing as how my only character is a wookiee. But i want it for fun, it would be cool to find along side people who have these nice suit of armor. It would give commandos something...



A'den Kotra- Elder Smuggler/Follower of the Mandalorian Ways
Feldmann- Medic/Bothan Model
ISOLDI

Knightcrest
Tue Jun 07, 2005 3:56 pm
#7






Raptor2k1 wrote:
Even CL90 would be way too high. Because they're ranged units there would be no way to work around the multiplier like you can with Nekrosis. Make them elites, with maybe even some double-elites, but I wan't to see the CL's cap at 80 like we were told they would.






CL90 would be horrid still, I agree. It needs to be fun, but not require Master Defenders to tank their way through it. CL80-82 elites with the occasional 83-84 mixed in and the Overseer at CL87 without mad spawns around him would allow it to be tough yet fun. Not to mention... even with a CL1 crafter (as a great many are) grouped to get the CL80 adjustment still isn't gonna stand long with no armor but adinky PSGand 1k HAM.


Kinda funny how they decided not to cap at CL80 like we were told they would, yeah but then again, we were told a great many things that have yet to even show marks of being worked on... not like we shoud be suprised though



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Raptor2k1
Tue Jun 07, 2005 5:44 pm
#8

Also, just as a sort of poll, who here wouldn't mind seeing most, if not all, Master commandos/BH's/SL's/Ranger's wearing a full suit of the stuff fairly regularly?

I sure as heck wouldn't mind.


Beyond even the CL issue of the DWB is the problems with the armor's rarity itself. Right now the only full suit on Corbantis is being prepped for display. I thought we were supposed to be getting this stuff to use not to make crappy decorations out of it. The current rarity would be fine if it never decayed, but because of armor's fairly rapid decay, the rarity of it is in no way justified from a gameplay perspective.


They seriously need to make it simpler to create full suits of this stuff. It's a joke right now that there are even requirements to wear it since no one ever will anyways. I see a master hybrid profession armor suit as being something that you should hope to attain one day (and to a certain extent, something you should expect to obtain with a decent amount of effort) not some unattainable guild hall decoration.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Knightcrest
Tue Jun 07, 2005 5:50 pm
#9






Raptor2k1 wrote:

Also, just as a sort of poll, who here wouldn't mind seeing most, if not all, Master commandos/BH's/SL's/Ranger's wearing a full suit of the stuff fairly regularly?

I sure as heck wouldn't mind.


Beyond even the CL issue of the DWB is the problems with the armor's rarity itself. Right now the only full suit on Corbantis is being prepped for display. I thought we were supposed to be getting this stuff to use not to make crappy decorations out of it. The current rarity would be fine if it never decayed, but because of armor's fairly rapid decay, the rarity of it is in no way justified from a gameplay perspective.


They seriously need to make it simpler to create full suits of this stuff. It's a joke right now that there are even requirements to wear it since no one ever will anyways. I see a master hybrid profession armor suit as being something that you should hope to attain one day (and to a certain extent, something you should expect to obtain with a decent amount of effort) not some unattainable guild hall decoration.






I would have no issue with seeing it more regularly now. I mean it is Assault Armor, and not everyone has the cert for it, so not composite clones all over again. If there can be 20 jedi waving their sabers around Theed with no worries at all... how cana couple of people wearing Mando break continuity? They said they wanted to make the game more fun, hence why there are so many Jedi now... let us have our fun in getting a special set of armor.


I also would like to actually see some BH armor being worn by folks. More variety is always better... and this stuff is in game. Just near impossible to obtain.






Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
eviltrandoshan04
Tue Jun 07, 2005 7:04 pm
#10

not that many of the mandalorians were bounty hunters, they were a vast amount of soldiers excellent at their profs

that is why mando armor is not contained to only allow a certain few to wear it



__pgp
\=======[c]gggg====(ggW gggggggg


________/
Sripimyrz Jakoris
Pre cu TKM/BH nubs and a day 1 vet
I support noobs and pre cu
member of the kenwa and Hid forum club
Mopdalton
Tue Jun 07, 2005 10:43 pm
#11

Ok lets bind our brains together and think of some new ideas for Mandalorian. Think of weapons or abbilities it should have, quest to achieve it, or maybe we could just design our own new armor like the Republic Commando's or ARC Troopers.



A'den Kotra- Elder Smuggler/Follower of the Mandalorian Ways
Feldmann- Medic/Bothan Model
ISOLDI

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