Commando Archive
Thread: GO read the patch notes! Might be decent news.
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natebc
Wed Aug 13, 2003 4:45 am
#1
Faraed
Wed Aug 13, 2003 4:51 am
#3
Not enough actually. Yes, it may help some, but the other problems that plague the class are far more handicapping than the ones that they chose to address this time around.
Pray for us! lol
Celtic_Crippler
Wed Aug 13, 2003 4:55 am
#4
Faraed wrote:
Not enough actually. Yes, it may help some, but the other problems that plague the class are far more handicapping than the ones that they chose to address this time around.
Pray for us! lol
See I finally agree with you on something Faraed. Only took about 30 posts. lol
MajorDork
Wed Aug 13, 2003 4:59 am
#5
Launcher pistol change and heavy acid rifle cert won't help at all I'm afraid.
Sure we can xp hw now with launcher pistol but why should we bother they are still grossly underpowered same goes for the acid cert. Furthermore, we shouldn't have had to wait for this patch for the cert fix.
Unless the specials provide 5-6k damage (10-12k if you consider they have a 15m range) I'm afraid the patch accomplished absolutely NOTHING. This is what has everybody so steamed.
Sure we can xp hw now with launcher pistol but why should we bother they are still grossly underpowered same goes for the acid cert. Furthermore, we shouldn't have had to wait for this patch for the cert fix.
Unless the specials provide 5-6k damage (10-12k if you consider they have a 15m range) I'm afraid the patch accomplished absolutely NOTHING. This is what has everybody so steamed.
natebc
Wed Aug 13, 2003 5:24 am
#6
sorry guys. I'm really ashamed of the way Commandos are being treated. It looks bad enough to make the statement
"You will only be helped by accident."
Did nobody play commando during pre-beta?
"You will only be helped by accident."
Did nobody play commando during pre-beta?
MajorDork
Wed Aug 13, 2003 5:32 am
#7
Appearently the Commando was introduced near the end of beta and the tree redesigned 10 days before they released (hence why the manual still stats you need engineering). So upon release it was still a largely untested prof......which is fine but you think they would have been working especially hard to get it up to speed and level of refinement as the other profs. Instead they're playing hear no evil see no evil and that is what is so **edit** disgusting..........we are super gimped as intented so ignoring us is fine.
Those who know the full story of Commando please try to correct me I wasen't there in beta.
Those who know the full story of Commando please try to correct me I wasen't there in beta.
Celtic_Crippler
Wed Aug 13, 2003 5:36 am
#8
MajorDork wrote:
Appearently the Commando was introduced near the end of beta and the tree redesigned 10 days before they released (hence why the manual still stats you need engineering). So upon release it was still a largely untested prof......which is fine but you think they would have been working especially hard to get it up to speed and level of refinement as the other profs. Instead they're playing hear no evil see no evil and that is what is so **edit** disgusting..........we are super gimped as intented so ignoring us is fine.
Those who know the full story of Commando please try to correct me I wasen't there in beta.
You are correct.
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