Commando Archive
Thread: ok, lets see if I understand this correctly...
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Alkeash
Wed Aug 13, 2003 5:44 am
#1
After deciding to quit my CH skills and join the Commandos (surely they will fix this profession and can easily avoid nerf off the bat right? *grumble*) I know the major problems with the commando line, and after reading the dev's responce I am confused.
1)
After spending 71 points to master marksman, and spend 29 points to UA bralwer, we are nor told we are close range combatant?
Why in the world would I want to be 0 distance from my flamethrower target? 5m yeah that is more realistic.
Rocket launcher 0 distance? come on now, think about that. I'm not some crazy fundamentalist willing to blow myself up to kill others!
2)
LP. conflicting reports on the HW exp for this one (not my confusion)
If specials are NOT going to be our main thing of attacking, then can we have some better damage dealing weapons?
My brother is a pistoleer (not even a master yet) and he is able to crank out 1000+ damage double taps the whole battle with very very little strain on his HAM. (we took out a reinforced wall on a battle field, he double tapped about 23K worth of damage with about 1/2 HAM damage from specials)
Why in the world would I want to use heavy weapons in game now? I was thinkign of keeping my TKA and using HW for distance and those pesky kiting mobs. Now with 0 distance responce, it just seems like a redundant profession choice. Bad enough we already have the pistoleer and TKA almost exactly the same just different weapons.
Am I completely off base, or did I just join a hornet's nest?
Tortza, Eclips
1)
After spending 71 points to master marksman, and spend 29 points to UA bralwer, we are nor told we are close range combatant?
Why in the world would I want to be 0 distance from my flamethrower target? 5m yeah that is more realistic.
Rocket launcher 0 distance? come on now, think about that. I'm not some crazy fundamentalist willing to blow myself up to kill others!
2)
LP. conflicting reports on the HW exp for this one (not my confusion)
If specials are NOT going to be our main thing of attacking, then can we have some better damage dealing weapons?
My brother is a pistoleer (not even a master yet) and he is able to crank out 1000+ damage double taps the whole battle with very very little strain on his HAM. (we took out a reinforced wall on a battle field, he double tapped about 23K worth of damage with about 1/2 HAM damage from specials)
Why in the world would I want to use heavy weapons in game now? I was thinkign of keeping my TKA and using HW for distance and those pesky kiting mobs. Now with 0 distance responce, it just seems like a redundant profession choice. Bad enough we already have the pistoleer and TKA almost exactly the same just different weapons.
Am I completely off base, or did I just join a hornet's nest?
Tortza, Eclips
Celtic_Crippler
Wed Aug 13, 2003 5:53 am
#2
Alkeash wrote:
Rocket launcher 0 distance? come on now, think about that. I'm not some crazy fundamentalist willing to blow myself up to kill others!
IEYAYAYAYAYAYAYAYA
Death to the infidels!!!
/straps on his rocket laucher and runs into the imperial camp
Vanbowski
Wed Aug 13, 2003 6:23 am
#4
LOL!!! That should be a hotfix for tailors. An explosives jacket. We could save ourselves 30k or more on a rocket launcher and just take one for the team. Assuming they don't up the cost of cloning...
Eleriel
Wed Aug 13, 2003 6:46 am
#5
you've been using the rocket launcher the wrong way all this time.
rig up a mounted stand for it, sit on it.. pull the trigger with a piece of string and ride the rocket to its destination, onceyou're nearing your targetequip your flame thrower or acid rifle and don't fire That until you see the white in their eyes.
Wile E. Coyote style.
course, it doesn't work.. but what the heck, eh?
- Eleriel.
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