Commando Archive
Thread: Commando vs. AT-ST?
How do commandos stack up? Do they have any advantages at taking these things down? Can any Rebel commandos shed some light? Which weapons seem to be most effective?
Thanks. ![]()
Your completely wrong, you must have never fought an at-st. Pretty much 2 shot kills, and medics not fast enough. 2 master commandos with rocket laucherscould definetly take down an at-st, rocket lauchers will have heavy armor piercing and do damage in the multiple thousands, so 2 could take one down.
Shockir Osarif
MasterShanghai wrote:
Your completely wrong, you must have never fought an at-st. Pretty much 2 shot kills, and medics not fast enough. 2 master commandos with rocket laucherscould definetly take down an at-st, rocket lauchers will have heavy armor piercing and do damage in the multiple thousands, so 2 could take one down.
Shockir Osarif
Agreed....i Got oneshoted by an AT-ST today for 1300 in the head ![]()
I would like to Expand on what he said in the Second part though, 2 Master commandos with Rocket Launchers Could take down one fairly fast....If the AT-ST is occupied with something else at the time...Right now tho, AT-ST attacks are like deathtouches...once your name is up, your Gone!
I've been thinking about this.
One thing that definitely needs to be corrected is the ability of pistoleers and TKA to knock down an AT-ST, this is just plain dumb and needs to be removed. Pistoleers should have all knockdown moves removed permanently. TKA just in this instance.
Then add the ability for the Commando to do it with heavy weapons, specifically the rocket launcher, preferably NOT at range 0.
In my opinion the rocket launcher should have a minimum range that cannot be violated. Nobody in their right mind would fire it closer than a certain distance or suffer serious damage to themselves.
I was in a group that took down several at the Imp prison on Dathomir. Basically we had a smuggler spam panic shot on it, so it just stood there not doing anything. Meanwhile, the rest of us pounded on it for 10-15 damage per hit with standard blasters. Fortunately health shot 1,2 and flamesingle dot all stack and arent effected by AR3, that helped a quite a bit.