Commando Archive
Thread: Master Commando or Organic 2?
K, i'm deciding between if i should get master commando or organic 2.
Master Marksman = 77
Unarmed 4 = 29
Novice medic = 15
Organics 1 = 2
Master Pistoleer = 63
Master Commando = 63 or Every commando skill without master = 62
Total = 249 for Master Commando and 250 if i got organics 2
Master Commando doesn't really hav that great specials and everything else and if i get organics 2, i can use Stim B's which is really useful in combat. Which one do u guys think i should pick?
Gworath wrote:
wait, so u can use stim B's even if you don't have organics 2?
Yeah. I use Stim B's and I'm just a novice medic. The stims I buy have med use 5 requirements with 300ish base heal on them and 28 or so uses. I buy them by the crate and set up a deal with the "Apothacary" to give them a couple days notice before I restock so they'll set a crate or so aside for myself.
On another note I was planning on mastering commando/smuggler which would leave a whopping 18 skill points left over. 15 for Novice Medic, 2 for First Aid I, and 1 point to piss you off. I have come to the conclusion that I enjoy my Explore IV and since the launcher pistol no longer gives pistol XP it makes the decision on mastering smuggler wait a bit as Commando is my priority and plan on taking my time. I wanna take my time and enjoy progressing up the ranks of a Commando, did enough grinding as a WS before I started a new character.
Hydrargyrum, Intrepid, Master Artisan/Tinkering Weaponsmith
Hydrargyrum, Kauri, Commando/others for flavor and self reliance