Commando Archive
Thread: Commandos are the anti-jedi ( i have proof )
This is a 2 sided thread, #1. Its to talk about how I almost soloed a jedi #2. Its to tell those people who are like "NERF THE COMMANDO" to........for use of any better word....shut up
Commandos, personally i love my profession now, i am a novice commando with 0 1 0 0, almost at 0 1 1 0, but anyhow, commando's should not be nerfed in my eyes, but their damage should be while accuracy is increased, now then to prove it, i almost soloed a jedi, you got that right, i almost soloed a freaking jedi, me, Feixeno Costello the 2nd in Command of "The Guardian Council" got in a fight with a bugged Dark Jedi Knight, what happened was her lightsaber would not appear correctly so she had to use her fists, while myself used my launcher pistol and circled around her, i would switch to acid rifle and flamethrower at certain intervals, i would mix and match, if she got close i would use blast weaponry, medium i would use heat weaponry, long range, acid. I know prolly nobody is going to believe me, but the jedi was bugged but still, i mean cmon its a freaking jedi ( thats why they should activate saber throw for NPC jedi.....oh BTW just type /s ingame to see what i am talking about ) and i got her to 40% HAM before my group who was resting said "Fei your doing a good job but this is boring" so i gave them the command to fire, the battle lasted under a minute because the jedi was still following me, even pets and our meleers could attack without any worry.
Now i am not saying commando's SHOULD be nerfed, but if they ARE ( i don't think we need it, i mean i SUCK in PVP )
i mean in PVP we are CRAPPY, i was dueling a friend of mine, a master TKA, i hit him for 600 damage, but i had to get CLOSE and i mean 0'0 to do that damage, of course i did that much damage...but he kicked the crap out of me, basically to do ANY damage and i am serious ANY damage we need to get almost 0'0, but is that bad? NO, a Commando, look up the description
n 1: a member of a military unit trained as shock troops for hit-and-run raids [syn: ranger] 2: an amphibious military unit trained for raids into enemy territory
Hit and Run, thats exactly what we do, we are inaccurate, slow, powerhouses and thats how we should remain, i mean cmon a commando a trained soldier, is GOING to be the terror of the ranged fighters, i mean look commando's can take out any ranged class, as we should, we should be the terror of the ranged classes, its only obvious i mean a Delta Force Operatoris going to outshoot and overpower a gunslinging cowboy, but i think we should have a major weakness to melee ( more than we have ) in order to balance out the equation, either way commando's kick ass now, we should not be nerfed for a while, back in beta ( yes i was a beta tester ) they sucked, for the first part of retail we sucked, but hey i guess the dev's might letting us have our fun now ![]()
In all seriousness, don't nerf the commando, if you do at least give us something in return. such as accuracy.
yea, thats true.
But i don't know how this jedi was bugged, i just used my blast weaponry on her then she started walking
game glitch?
heh i felt all manly after doing that, i tried it on another spawned dark jedi, twas quite funny to see me get owned in about .050230430 seconds
I bet you used your flamethrower. They are currently listed as a melee weapon. So if you use it your target will switch to melee fighting at any distance.
This is a bug that will be fixed.
no sir, i used my acid rifle about 90% of the time ( its the only weapon i really like, i use flamethrower when a enemy gets in melee range ) i used flamethrower once though but it was at long range ( hey i WAS facing a jedi ) that might have caused it ( but hey for now commando's are the anti jedi because of this exploit, but i won't use it again, heck i did not even realize that flamethrowers make NPC's go into melee mode till i came in today, heh now that answers my question why i keep getting charged when i use flamethrower.....gah i beta test yet i am behind the times )
either way jedi should get access to their saber throw ability, i think NPC jedi should be made to be 20-person to take one jedi, not6 ![]()
Feixeno356 wrote:
yea, thats true.
But i don't know how this jedi was bugged, i just used my blast weaponry on her then she started walking
*snip*
Walking, not running?
Seems likethat glitch that is still around. I killed3 gualama elders yesterday with healthshot and a warningshot to scare it away again.
After the 2nd round of warningshot it started to walk and i could kite them to death. I'd definetely would vote for bug.
aye it was prolly a bug, but still i used no specials, thats the thing, i HAVE no specials ( cept for master marksman ) i keep a scout pistol as backup..but still
I don't really see the point, she was bugged. You would have been dead in 3 seconds flat if she wasn't (they hit for 3-5k).
You should call for a "fix the jedi", not nerf the commando.
first off if we get avulnerability to melee dmg we are worthless again.We miss 4 our of 5 shots, and we have to be within 16m to use a HW. The reason riflemen have a vulnerability is because they can do massive dmg at RANGE.
There are some knockdowns that have a 18m range, so you might get knocked down before you can even get in range. Besides, what is the point of having to get the unarmed branch if we don't get any skills from it?
You better think a nerf through before you propose one.
If anything I'd sacrifice some dmg for accuracy, because right now if you miss you get knocked down and your dead. BUT whatever is done needs to be thought out.