Commando Archive
Thread: Revamp the RANGES!
OK, theres still lots of problems with commando's, we all know that, but heres one that i would like to point out in specific.
A flamethrower is a flamethrower, not designed to be a flame rocketlauncher. I cant possibly see how a flamethrower can hurt an enemy who is 64m away! that is like 150 feet away! I think the graphics should be changed, and the max range is 16m. The same with all the specials and everything. The flamecone needs some definite work, for example making it look like a cone instead of recycling the flamesingle image.
The heavy acid rifle. It says in its name, its a rifle. Rifles are desinged for long distances, so yes i would hope that the acid rifle would have the ideal range of 64m. I would also hope that the acid rifle would have the ability to use some of its specials from 64m, instead of having to be 16m to shoot something with this gun (it just doesnt make sense with the current graphics...) I'd also like to have an image and sound change...i am holding the beefiest gun in the game ( or biggest ive seen anyhow ) and it sounds and looks like im shooting a paintball gun loaded with green paintballs, or a be-be gun....its really sad.
Post your opinions, id certainly like to hear the opposing viewpoints.
I am content with my flamethrower having a 64m range if for no other reason I am used to it from every other gun in the game. If this gets cut though i won't worry too much, I like being the suicidal moron running through the ranks to get into the fight. I would never want my specials to be beyond 16m though, for the reasons you stated and it gives us a nice achilled heel.
As for the acid rifle it def needs something if they expect me to use one. armor piercing or something. its range needs to be extended and i agree on pellet gun feel to it.
Brigand wrote:
Well I disagree in some respects. It's cool that the specials have a range limiter of 16m. But if you couldn't shoot anything at all with them unless you were within 16m you would never get any exp in a group at all. When we go hunting and the CH's send their pets out to tank mobs, and people are shooting them with pistols and rifles from up to 64 meters, it would mean we'd always have to run up, to 16m. Then take into account having to hit tab to target, find it, run up or down a hill, would just suck. That having to run up to melee range is a main reason I hated doing the brawler part of commando. The graphics are fine. Change them, leave them I don't care that much.
You are very confused, i think. The only reason ANYONE is saying keep the range on the flamethrower at 64m is because it would in no way benefit them to change it to 16m. It would, infact, justify the damage. A flamethrower is not meant to be used at far ranges (or atleast in real life...it appears in Star Wars theytend toshoot fiery gasoline-soaked rolls of toilet paper out of a potato gun). If you are complaining about group exp, use the other commando weapons. Commandos have probably a wider selection of weapons from any other class (other than brawler and marksman). A flamethrower is designed to be used at pointblank range...it is simply the design. Maybe 25m or something because this game is very different from real life (unarmed has a 5m max range...which is like 15 feet, those are some pretty long arms). But I think that the flamethroewr should be a closer range and the acid rifle changed to counter-balance the flamethrower nerf.
All in all, you keep the damage of the flamethrower just at closer ranges and get a better long-range weapon. Not like the devs will ever read this post anyway, but I would like to see if anyone has any reasons not to change other than because i wanna be uber powerful. and nerfing my range with my uber gun isnt helping the cause.
Stop with the realism debates already, it's NOT real, like you said, IRL melee range with fists would be something like 1 m, while it would be realistic to do that in game, it would not make much balancing sense. Same with the Flamethrower, it's NOT that powerful from 64 m, but it's at least usable, if it weren't usable at all until 16 m, it would only be used as a switch weapon, you're pretty much gimping everyone who's taking the Flamethrower line by REQUIRING them to use another weapon the majority of the time.
Oh, and don't give me the whole "flamethrowers IRL are close range weapons" line, you know what, there are no laser rifles IRL, do you want to start a petition to ban it from the game, because it's not realistic? How about space travel? Jedis? It'sthe Star Wars universe, they could have technology for ANYTHING, since the laws of physics don't apply. If you don't believe me, watch those space fighting scenes again...then think about how the TIE Fighters make that distinctive noise when sound doesn't travel in space, or why all the fighters move like WWII fighters. For all you know the Flamethrower in game is ancient technology that shoots Force-guided deflector shields encasing a ball of liquid napalm, it doesn't really matter HOW it gets to be 64 m range, only that it makes gameplay sense that it is.
Not even going to waste much energy on this. It's a video game. If anyone is confused you are. Physics don't apply here. The Death Star, Clone Armies, Laser Weapons, don't exist - and if you were to try and do a bank turn in a space, you'd find the lack of gravity a major problem. I'm not confused but I disagree with you. Get over the RL comparisons, because the only valid one is that there is actually a RL flamethrower. The rest of the game doesn't cater to real life. I don't agree with your desire to change the FT and based on the number of supporting replies to your thread I would say not many do.
**edit**...this is a game, not REAL LIFE. If you have a hard time telling the difference then you need to go to a hostipal and get some mental help.