Commando Archive

Thread: Commandos roool! About time!

Surdanis
Tue Sep 09, 2003 5:04 am
#1

Okay, guys, I know this is bad or old news but...


Ever since the damage got upped on the heavy weapons, you might have noticed some weaponsmiths churning better weapons... I just saw one weaponsmith's shop, and it's stocked with low speed weapons doing about that damage. And it was a great deal, considering the 80% condition--but that matters little when you consider the damage and the potential having been upped with more hits due to low speed. These babies were clocking in at speeds of 4.6 to about 5--much better than most rifles. Damage here is anywhere from 400 to 700 and up to 1.1k on the LLC, as is about standard. But the fact that weaponsmiths can make these weapons with such a significanly lower speed means commandos can pack quite a bit of punch.


Case in point:


I walk past a small Imperial base full of red cons (one of them an AT-ST). I try to kill it. Me and my buddy and his pets all perish in flames in just ten seconds--if that (I lasted longer since he took the first shot and died almost instaneously while I managed to stay alive for some 3 seconds before dying after taking the first hit from it!). Some 15 minutes later, we pass by this same base and lo and behold: Only one dot inside the base. Andit's a commando. This guy single-handedly killed 4 red cons, including an AT-ST, which had creamed us earlier--all with him having barely a scratch on him. I am in awe. Did I mention this guy was doing 1.3k dmg on average per hit??? The lowest hit was maybe for 1.2k. My jaw almost dropped, and me and my hunting partner were both envious...


Has anyone else noticed that heavy weapons no longer have an ideal range of shove-it-down-the-womp-rat's throat anymore? My God, the commando is a monster now! Be wary of the nerf demons...


In any case, justice has been served most deliciously cold.




Ha-Jin Katsu Zenari
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