Commando Archive
Thread: Nerf Commandos? What the heck?
Um, maybe it's just me but I find commando's to be the EASIEST class to take out in 1v1 pvp. Right now my record vs commandos is 15-2. The 2 both being revenge tef first shots where I made no effort to avoid the guy. Heck, most of the wins I didnt even try to get out of the 16m range. I would unequip my gun and smack the guy with poison. Poison ticks every 8 seconds, so this gives him 16 seconds to live after I hit him with a single poison (single's are typically quite a bit stronger than area of effect poisons). So assuming he fires at the same time I hit poison he will have time for one more shot before he is incapped about a second later. But during this 15 seconds if I survive I hit myself with a stimpack E and I'm back to max health before he can get another shot off. Totally neutralizing the effect of his first shot. No, I didn't fight newbie commando's either. Almost all my encounters have been with masters.
So what does this mean? (No it does not mean Combat Medic needs nerfed) It means that for a Commando to have any measure of success he or she must deal an enormous amount of damage per shot. To beat me a commando has to kill me in one hit.
Now you may say "But Vega, I'm a pistoleer and can't kill in one hit! Why should he?' True, but this 15 second timer between shots is a huge weakness people don't seem to play around often enough. A good pistoleer could get off as many as 15 shots in the time it takes a commando get off one! Add to that the 16m range of specials.
So on paper it looks really easy to beat commando's right? But this is where the X-Factor comes in. The revenge tef. You kill a commando and he or she comes back and kills you in one hit. People get mad and scream nerf. But if you look combat medics are getting killed then comming back and throwing poison with the revenge tef. Bounty Hunters are doing it with eyeshot. Every class is doing this really. So by nerfing individual classes so they can't one hit with revenge tef is really avoiding the real problem, revenge tef. In the hypothetical situation that they do someday fix revenge tef's try to imagine where that would leave each class in regards to balance.
Althoughsome people are just lazy when it comes to fighting and want it to be a contest to see who can press F10 the most,these folkswill probablydisagree with everything I said. ![]()
Anyways those are my thoughts, flame away. ![]()
My god, someone who finally gets it, could you please go to all the post that say "nerf the commando" and explain this to them
i agree i lose most duels against a good player.that is teh key, good players they are few and far between. in battles i fait a little bit better until the giant arch of flame lets on to what i am. I am not in this to domintae everything, I thiing the burn wounds need to be scaled back drastically. I personally do not like to take someones health bar solid black its no fun for anyone, and does not effect mobs.
I however spend more time fighting and more points to get master on commando I should be able to compete against any single combat class (ie pistoleer, rifleman etc.) one on onei dont even care that much if i get beat by these classes and i expect to be beaten one on one versus a bh. smart players can beat me. I am a commando so i can hunt solo and contribute in battles not own duels. however i have worked my ace off on this character i do not have a lot of points left to flesh him out and i am proud to be a commando and will not let some punk who got pistoleer in a day crying because i have dropped more then 4 times the points and time into commando. if i cant deal huge damage why should i spend my time and points on this career. same goes for bounty hunters, hey pistoleers and riflemen you should lose most of the time we are elite classes we takelonger to get there and have less left over once we are there. if you want it become want if that gets in the way of your dancing career also i am sorry but i am specialized to fight, fight well and do a lot of damage. I have been playing since july and i have just reached master. if i started fri morning i could be a novice pistoleer by fri night easy. we need tweeked yes and we need bugs fixed. a nerf is not the answer. i will have 60 points left to spend on scout and medicthats it. so fear me stay out of my range and pleasequit crying about the nerf
soory about my post i was editing it and accidentally hit enter so i could not space it correctly and fix teh typos
Yea.. people will bitch about a 1000 damage pvp hit; meanwhile a CH using 1/2 the skill points will take 3 Greater sledge panthers and throw'em at you doing 950-1100 between the 3 of them .. at beyond 64m range with no risk to themselves.
Stop the stupidity.
Strong yes; inbalanced. Hardly.
The Veginator I myself just want to thank you. Im not joking around, im not flaming i truely mean it. I personly think that Commando's are the worst PvP class in the game (ok other then some guy with novice marksman and his lucky CDEF pistol) but every time i play all i hear is "Commando's are too strong!" "You are so going to get nerfed BUDDY" (i hate the buddy part pisses me off)
You are completely right about the 15 second delay also, its like people dont watch the combat spam, any pistoler thats smart would know that, if i try for a flamesingle and miss then
a) they got lucky
b) its taking me 11-15 seconds to shot again
In this time he can get like 11 to 15 shots of with a scout blaster if those are all healthshot 2's then i will bleed to death then he runs off and i chase him for a while. Or he could knock my ass down, then im out for 10 seconds plus i cant do anything for 5 seconds after i stand up. Well timed he could get 20-25 shots on me (im not sure off all the skills they have off the top of my head) but i mean thats a hell of alot of shots and what not.
People just dont see stratigy in this game, they figure Most dmg means strongest when really more skills is what will lead you to victory.
But then again doing 1000 dmg plus in PvP in one shot rocks too, just know that we have tons of weaknesses....
your lucky then a Comando with Flamesingle 2 hasnt attacked you because even a master doctor loaded on spices there best buffs and the best chef foods in a complete set of 90% heat Composite can be kill in one shot.
I gues you have never been lit on fire by flamesingle2's burn
Rebel soldier, not true, stop lying.
But yeah, I do agree that commando is definately not an elite pvp class. We have some strongpoints, like flame cone, but thats about it really. When the commando is on the stronger team, he's got some nice advantages and can do some damage, but when hes not, hes dead.
My character is a commando/TKM and more often than not in pvp, i find myself using my Teras Kasi skills instead of my commando skills because I am able to cover more ground and get to more players.
rebelsoldier:
what you wrote only shows that you have not the slightest idea of PvP and Armor. With flamesingle 2 and my 1022 max dmg flamer i will hit for roughly 1.400, maybe even 1.600 damage. Even wearing no armor that would not bring me down in one hit (3.200 Health and action) unless it hit my mind pool. No seeing that i wear full composite (not the best, only 44%) and seein that a flamer has AP0, we come down to a max of 352dmg. I couldn't even one-shot a novice artisan with that hit!. The DoT on the other hand will burn him for 500 damage and 250 health wounds a tick every 8 seconds, so he better run for a watrer source. I battled all of the few and proud Master commandos on my server (Naritus) except -Krillin- (are you master yet?) and i won against all of them. But are commandos uber? If yes, then why get i handed my ass over by TIG regularly?
Conclusion: Do your math, start planning, sont run around like a headless chicken and wear armor and you have a good chance of taking down a command, even a master one.
Btw, i AM a commando!
Dogg