Commando Archive

Thread: commandos goods and bads

Raviek
Thu Sep 18, 2003 5:15 am
#1

well ive ben thinknig about either going master commando and some healing or pistoleer CH but i dont know alot about commando except the fact their weapons are uber strong. Can someone tell me the goods and bads of a commando.
GalacticRanger
Thu Sep 18, 2003 5:23 am
#2

good: sometimes you do a lot of damage


bad: you often miss




-=Stop Nerfing, Start Fixing=-

-=WookiePaNub: Imp Wookie=-
Sunrunner, Naboo
Raviek
Thu Sep 18, 2003 5:27 am
#3

well do u miss enough times to not be one like 80% time is miss?
GalacticRanger
Thu Sep 18, 2003 5:29 am
#4

at novice, you miss about 50%if still, higher if moving.



-=Stop Nerfing, Start Fixing=-

-=WookiePaNub: Imp Wookie=-
Sunrunner, Naboo
xakia
Thu Sep 18, 2003 5:29 am
#5

goods:


fun profession


high damage specials


nice variety of weapons


get to throw grenades =P


cool effects


decent in pvp given the right situations


future profession used to take out AT-STs, buildings, and AT-ATs and whatever else the devs add


bads:


extremely long delays after using specials (15 secs of no healing or attacking, 9 secs at master)


inaccurate as hell


expensive weapons , charged weapons


not many skill points to do much else


heavy acid rifle ALMOST worthless


grenades miss alot and the delays suck


profession still in beta


slow attack speed


about to get an unjustified nerf


no defensive mods to speak of


no blind, knockdowns, dizzies, stuns ect






(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

Page 1 of 1
Previous Next