Commando Archive

Thread: is there any point in using heavy acid rifle? field tactics?

DarthShitius
Wed Sep 17, 2003 10:12 pm
#1

Glad to see they have finally fixed flamethrower, but i feel acid rifle has no place. why use a slower weapon that from what i've seen does less damage. it's not like there is a big difference in range mods, both are used at point blank range--- so why us it?


c12 frag grenades ? when do you get certified? is there a reason to use grenades?


there is no place for effective grenade use in the game, unless you make it so we can throw over obstacles and into rooms. you just dont stand toe to toe with someone and use a grenade. i say this skill line needs much work

DeputyLindsey
Wed Sep 17, 2003 11:40 pm
#2

I agree with you. I'm sure they will fix it as time permits. There are other classes that need fixing a lot more than we do atm
Xytroncore
Thu Sep 18, 2003 1:30 am
#3

a lot more mobs are heat resistant then there are mobs acid resistant....so there is a place for the HAR even if it is "weaker" than the flamer.



_________________________________________________________
Manimal : Gunslinger
EveningShadow
Thu Sep 18, 2003 4:21 am
#4

No use for grenades?



They are armor piercing. Trust me, this is important. I often use grenades against composite armored opponents, as it scares the bejesus out of them to take a high damage hit while in their nice sliced advanced composite. Even the lower end grenades (cryo and glop) with the "special" visual effect are useful, as people scatter when they see the graphic. (Even though they admitedly dont do much damage.) They can get expensive, but Im currently using affordable c-22's (cost 20k per crate, or about 200 per use, unless math skills fail me this morning.) They hit for 300-1600, are ap1 (I think?) and do blast damage. Grenade accuracy is a problem currently, but its well worth it when they land.



As for Field Tactics and the HAR;



Field tactics just needs something else. The grenade line being there is fine, but it seems to me that this should be our defensive line as well. It's the hardest line to raise (via combat exp,) and the only place it would really be appropriete.



The HAR currently just flat out stinks. The fire graphic for it is aweful, the stats are substandard to the flamethrower, and the special moves dont add much allure. HAR should be our medium range weapon for people who just wont burn with the flamer. It needs to be unique and different in order to stand apart from the flamer, other then just what it looks like in your hand. It's been stated that this will likely be made AP1, and I certainly hope thats true. Make it AP1 and give it a nice dot, or a boost in specials damage and itll be a great little weapon. Oh yeah, and change the fire graphic too. Give a nice big green stream of death, please.



~Cero Paxandrus, Imperial Commando


Radiant Server

Raviek
Thu Sep 18, 2003 4:27 am
#5

yeah and people are gonnna ask armorsmiths and try to make heat resistant armor now. So u might wanna keep that acid rifle handy
GalacticRanger
Thu Sep 18, 2003 5:26 am
#6

I have a nice speed sliced acid rifle, and usually open with a flamethrower to set the target on fire, but switch to acid rifle if it is heat resisitant.



-=Stop Nerfing, Start Fixing=-

-=WookiePaNub: Imp Wookie=-
Sunrunner, Naboo
Mister_Heavy
Thu Sep 18, 2003 7:59 am
#7

They should benchmark the HAR against the Bounty Hunter's LLC. The LLC has basically no cooldown between specials, AP1 and slightly less damage than the FT.


That's what we need. A faster weapon with AP. Not an Acid version of the FT.


Especially if we want to PvP. Having a fast firing, non-charged AP weapon will be key.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
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